This is a first pass at implementing CRC2D.createPattern() and the
associated CanvasPattern object. This implementation only works for a
few of the required image sources [like CRC2D.drawImage()], and does
not yet support transforms. Other than that it supports everything
else (which is mainly the various repeat modes).
This includes:
- Moving it from Bindings/ to HTML/
- Renaming it from LocationObject to Location
- Removing the manual definitions of the constructor and prototype
- Removing special handling of the Location interface from the bindings
generator
- Converting the JS_DEFINE_NATIVE_FUNCTIONs to regular functions
returning DeprecatedString instead of PrimitiveString
- Adding missing (no-op) setters for the various attributes, which are
expected to exist by the bindings generator
Get rid of the bespoke NavigatorObject class and use the modern IDL
strategies for creating platform objects to re-implement Navigator and
its associcated mixin interfaces. While we're here, implement it in a
way that brings WorkerNavigator up to spec :^)
This code generator no longer creates JS wrappers for platform objects
in the old sense, instead they're JS objects internally themselves.
Most of what we generate now are prototypes - which can be seen as
bindings for the internal C++ methods implementing getters, setters, and
methods - as well as object constructors, i.e. bindings for the internal
create_with_global_object() method.
Also tweak the naming of various CMake glue code existing around this.
This is a monster patch that turns all EventTargets into GC-allocated
PlatformObjects. Their C++ wrapper classes are removed, and the LibJS
garbage collector is now responsible for their lifetimes.
There's a fair amount of hacks and band-aids in this patch, and we'll
have a lot of cleanup to do after this.