Saving vector of local variables names in ECMAScriptFunctionObject
will allow to get a name by index in case message of ReferenceError
needs to contain a variable name.
All of the following properties in the font shorthand can be `normal`:
- font-style
- font-variant
- font-weight
- font-stretch
This means that we must allow up to four consecutive `normal` at the
start of a font shorthand value.
This fixes an issue where a BOM at the head of a style sheet would be
passed verbatim to the parser, who would then interpret it as an ident
token and (after some confusion) fail to parse the first rule, but then
carry on with the rest of the sheet.
This allows increasing and decreasing the media volume by 10% with the
up and down arrow keys, respectively. This also allows toggling the mute
state with the M key.
This allows seeking backwards and forwards by 5 seconds with the left
and right arrow keys, respectively. This also allows seeking to the
beginning and end of the media track with the home and end keys.
Feels nicer to click anywhere on the control box to toggle playback,
rather than needing to accurately click the playback button. Note this
does not affect other behavior-specific buttons; i.e. if the mute button
is pressed, we won't reach the playback toggle..
Mostly seen on macOS, but when we toggle playing a media element, we
need to update its layout node's display to ensure the change is
reflected on the playback button. Further, when setting the element's
display time, we need to update the display to ensure the change is
refelected on the media timeline.
Anonymous wrapper boxes inherit style from their layout tree parent,
and since style data is per-layout-node, we have to manually sync them
from parent to anonymous children when something changes.
This is not very elegant or efficient, so I've left a FIXME about
solving it in a nicer way.
This fixes horizontal dog alignment on https://waffles.dog/ :^)
As it turns out, Layout::TreeBuilder never managed to wrap text within
table boxes in anonymous wrapper boxes, since it relied on checking
text_for_rendering(), and that was never initialized during that early
stage of tree building.
This patch fixes the issue by making text_for_rendering() compute the
(potentially collapsed) text lazily when called.
Note that the test included with this patch is still totally wrong,
but that is now a TFC problem rather than a TreeBuilder problem. :^)
There were multiple bugs in the parsing algorithm for handling text
occurring inside a `table` element:
- When there was pending non-whitespace text inside a table, we only
flushed one token instead of all pending tokens.
- Also, we didn't even flush one of the right tokens, but instead the
token that caused the flush to happen.
- Once we started flushing the right tokens, it turned out we had not
yet implemented character insertion points expressed as "before X".
- Finally, we were not exiting the "in table text" mode after flushing
pending tokens, effectively getting us stuck in that mode until EOF.
The SVGContext is a leftover from when SVG properties were more ad-hoc.
All properties are now (for better or worse) treated as CSS properties
(or handled elsewhere). This makes the SVGContext's fill/stroke
inheritance handling unnecessary.
This change was a long time in the making ever since we obtained sample
rate awareness in the system. Now, each client has its own sample rate,
accessible via new IPC APIs, and the device sample rate is only
accessible via the management interface. AudioServer takes care of
resampling client streams into the device sample rate. Therefore, the
main improvement introduced with this commit is full responsiveness to
sample rate changes; all open audio programs will continue to play at
correct speed with the audio resampled to the new device rate.
The immediate benefits are manifold:
- Gets rid of the legacy hardware sample rate IPC message in the
non-managing client
- Removes duplicate resampling and sample index rescaling code
everywhere
- Avoids potential sample index scaling bugs in SoundPlayer (which have
happened many times before) and fixes a sample index scaling bug in
aplay
- Removes several FIXMEs
- Reduces amount of sample copying in all applications (especially
Piano, where this is critical), improving performance
- Reduces number of resampling users, making future API changes (which
will need to happen for correct resampling to be implemented) easier
I also threw in a simple race condition fix for Piano's audio player
loop.
Before this change, we only blurred the shadows which would've been
generated without blur. This meant that we didn't generate a shadow when
the offset was zero, even with blur. However, other browsers generate a
shadow when blur is set.
Instead, always generate a rectangular contour of sufficient thickness,
blur it if needed and blit it into the right position at the very end.
Thanks to the blur radius, we'll have a shadow even when the offset is
zero.
`parse_a_calc_function_node()` only detects math functions, but
regularly encounters unrelated functions like `rgba()`. Since we now
support all the math functions, this message is just misleading spam.
In the merging of an extremely large navigables PR, a task queue source
was added after the unique task source start value that was supposed to
remain last in the enum.
Computing the table width algorithm bifurcates based on whether
table-root width is auto. We only adjust the used table width based on
cell percentage widths on the auto branch, thus the same check is needed
when we initialize cell widths.
Cell percentage widths are relative to table width, not containing
block width. If the table width is auto, there isn't a normative
specification, only a brief mention that the user agent should try to
meet it.
As a starting point, we increase the width of the table such that it's
sufficient to cover min-width of cells with a percentage width. This
matches the behavior of other browsers, at least for simple cases.