Instead of being its own separate unrelated class.
This automatically makes typed array properties available to it,
as well as making it available to the runtime.
So far we only have two states: Live and Dead. In the future, we can
add additional states to support incremental sweeping and/or multi-
stage cell destruction.
We had two functions for doing mostly the same thing. Combine both
of them into String::find() and use that everywhere.
Also add some tests to cover basic behavior.
By doing the offset calculation in {get,put}_by_index() we would
delegate these operations to Object for any index >= (array length -
byte offset). By doing the offset calculation in data() instead, we can
just use the unaltered property index for indexing the returned Span.
In other words: data()[0] now returns the same value as indexing the
TypedArray at index 0 in JS.
This also fixes a bug in the js REPL which would not consider the byte
offset and subsequently access the underlying ArrayBuffer data with a
wrong index.
Problem:
- `static` variables consume memory and sometimes are less
optimizable.
- `static const` variables can be `constexpr`, usually.
- `static` function-local variables require an initialization check
every time the function is run.
Solution:
- If a global `static` variable is only used in a single function then
move it into the function and make it non-`static` and `constexpr`.
- Make all global `static` variables `constexpr` instead of `const`.
- Change function-local `static const[expr]` variables to be just
`constexpr`.
We already do this for the SimpleIndexedPropertyStorage, so for indexed
properties with GenericIndexedPropertyStorage this would previously
crash. Since overwriting the array-like size with a larger value won't
magically insert values at previously unset indices, we need to handle
such an out of bounds access gracefully and just return an empty value.
Fixes#7043.
This was a bit hard to find as a local variable - rename it to uppercase
LENGTH_SETTER_GENERIC_STORAGE_THRESHOLD and move it to the top (next to
SPARSE_ARRAY_HOLE_THRESHOLD) for good visibility.
Before this patch, every shape would permanently remember every other
shape it had ever transitioned to. This could lead to pathological
accumulation of unused shape objects in some cases.
Fix this by using WeakPtr instead of a strongly visited Shape* in the
the forward transition chain map. This means that we will now miss out
on some shape sharing opportunities, but since this is not required
for correctness it doesn't matter.
Note that the backward transition chain is still strongly cached,
as it's necessary for the reification of property tables.
An interesting future optimization could be to allow property tables
to get garbage collected (by detaching them from the shape object)
and then reconstituted from the backwards transition chain (if needed.)
If we're able to allocate cells from a freelist, we should always
prefer that over the lazy freelist, since this may further defer
faulting in additional memory for the HeapBlock.
Thanks to @gunnarbeutner for pointing this out. :^)
HeapBlock now implements the same lazy freelist as LibC malloc() does,
where new blocks start out in a "bump allocator" mode that gets used
until we've bump-allocated all the way to the end of the block.
Then we fall back to the old freelist style as before.
This means we don't have to pre-initialize the freelist on HeapBlock
construction. This defers page faults and reduces memory usage for
blocks where all cells don't get used. :^)
This had very bad interactions with ccache, often leading to rebuilds
with 100% cache misses, etc. Ali says it wasn't that big of a speedup
in the end anyway, so let's not bother with it.
We can always bring it back in the future if it seems like a good idea.
Absolutely massive allocations > 1024 bytes would go into the size
class which was 3172 bytes. 3172 happens to not be 8 byte aligned, and
so made UBSAN very sad on x86_64. Change the largest allocator to be
3072 bytes, which is in fact a multiple of 8 :^)
When using VM::set_variable() to put the created ScriptFunction onto a
ScopeObject, we would previously unexpectedly reach the global object as
set_variable() checks each traversed scope for an existing Variable with
the given name - which would cause a leak of the inner function past the
outer function (we even had a test expecting that behaviour!). Now we
first declare functions (as DeclarationKind::Var) before setting them.
This will need some more work to make hoisting across non-lexical scopes
work, but it fixes this specific issue for now.
Fixes#6766.
The TryStatement handler execution creates a new LexicalEnvironment
without a current function set, which we were not accounting for when
trying to get the super constructor while executing a SuperExpression.
This makes it work but isn't pretty - this needs some refactoring to be
close to the spec for that to happen.
Fixes#7045.
This is a partial revert of commit 60064e2, which removed the validation
of RegExp flags during runtime and expected the parser to do that
exclusively - however this was not taking into account the RegExp()
constructor, which was subsequently crashing on invalid flags.
Also adds test for these constructor error cases, which were obviously
missing before.
Fixes#7042.
This patch changes the validation of RegExp flags (checking for
invalid and duplicate values) from a SyntaxError at runtime to a
SyntaxError at parse time - it's not something that's supposed to be
catchable.
As a nice side effect, this simplifies the RegExpObject constructor a
bit, as it can no longer throw an exception and doesn't have to validate
the flags itself.
This is how it's stored internally - even though we still only construct
from i32. I had the compiler yell at me while trying something with this
and didn't want to add yet another cast, so let's quickly fix this.