We were forgetting to preserve the m_drag and m_mime_data members of
WindowServer::MouseEvent when making a translated copy.
This didn't affect any reachable code paths before this change.
If a window is currently actively tracking input events (because
sent it a MouseDown and haven't sent it a MouseUp yet), we now simply
send mouse events to that window right away before doing any other
event processing.
This makes it much easier to reason about mouse events.
Instead of just answering hit/no-hit when hit testing windows, we now
return a HitTestResult object which tells you which window was hit,
where it was hit, and whether you hit the frame or the content.
This feature had been there since early on and was not actually useful
for anything. I just added it because it was fun. In retrospect, it's
not a very good feature and I only ever activated it by accident.
This patch moves the window stack out of WindowManager and into its own
WindowStack class.
A WindowStack is an ordered list of windows with an optional highlight
window. The highlight window mechanism is used during Super+Tab window
switching to temporarily bring a window to the front.
This is mostly mechanical, just moving the code to its own class.
Remove the confusingly-named inflate_for_shadow() function and inline
its logic into render_to_cache(). And remove the m_shadow_offset
member variable since it was only needed locally in one place.
Also improve some variable names to make it more understandable what
is going on.
Let clients manage their own window ID's. If you try to create a new
window with an existing ID, WindowServer will simply disconnect you
for misbehaving.
This removes the need for window creation to be synchronous, which
means that most GUI applications can now batch their entire GUI
initialization sequence without having to block waiting for responses.
This patch moves the magnifier rect computation over to the server side
to ensure that the mouse cursor position and the screen image never get
out of sync.
By moving the logic to determine what window areas (shadow, frame,
content) into WindowFrame::opaque/transparent_render_rects we can
simplify the occlusion calculation and properly handle more
arbitrary opaque/transparent areas.
This also solves the problem where we would render the entire
window frame as transparency only because the frame had a window
shadow.
This replaces ctype.h with CharacterType.h everywhere I could find
issues with narrowing conversions. While using it will probably make
sense almost everywhere in the future, the most critical places should
have been addressed.
Previous to this commit, if a `Window` wanted to set its width or height
greater than `INT16_MAX` (32768), both the application owning the Window
and the WindowServer would crash.
The root of this issue is that `size_would_overflow` check in `Bitmap`
has checks for `INT16_MAX`, and `Window.cpp:786` that is called by
`Gfx::Bitmap::create_with_anonymous_buffer` would get null back, then
causing a chain of events resulting in crashes.
Crashes can still occur but with `VERIFY` and `did_misbehave` the
causes of the crash can be more readily identified.
Use the configured desktop background color, if defined, otherwise
default to the current theme's background color. If a user chooses
a background color via "desktop settings", then this new color
will always be used.
Switching themes will delete the user-defined background color, so
the background color resets to the theme's defined color.
Instead of using a low-level, proprietary API inside LibGfx, let's use
Core::AnonymousBuffer which already abstracts anon_fd and offers a
higher-level API too.
This functionality, while neat, isn't really something you need enabled
all the time. Let's make it opt-in instead. Pass MakeInspectable::Yes
to the Core::EventLoop constructor if you want your program to become
inspectable.
Changes to the system font settings are now persisted in /etc.
Note that you still need to restart the system for changes to fully
apply in all programs.
This patch adds a set_system_fonts() IPC API that takes the two main
font queries as parameters. We'll probably expand this with additional
queries when we figure out what they should be.
Note that changing the system fonts on a live system mostly takes
effect in newly launched programs. This is because GUI::Widget will
currently cache a pointer to the Gfx::FontDatabase::default_font()
when first constructed. This is something we'll have to fix somehow.
Also note that the settings are not yet persisted.
Instead of everybody getting their system fonts from Gfx::FontDatabase
(where it's all hardcoded), they now get it from WindowServer.
These are then plumbed into the usual Gfx::FontDatabase places so that
the old default_font() and default_fixed_width_font() APIs keep working.
Problem:
- `static` variables consume memory and sometimes are less
optimizable.
- `static const` variables can be `constexpr`, usually.
- `static` function-local variables require an initialization check
every time the function is run.
Solution:
- If a global `static` variable is only used in a single function then
move it into the function and make it non-`static` and `constexpr`.
- Make all global `static` variables `constexpr` instead of `const`.
- Change function-local `static const[expr]` variables to be just
`constexpr`.
Instead of doing a full IPC round-trip for the client and server to
greet each other upon connecting, the server now automatically sends
a "fast_greet" message when a client connects.
The client simply waits for that message to arrive before proceeding.
(Waiting is necessary since LibGUI relies on the palette information
included in the greeting.)
This was only synchronous since WindowServer managed the ID allocation.
Doing this on the client side instead allows us to make create_menu()
an asynchronous IPC call, removing a bunch of IPC stalls during
application startup.
Since applications using Core::EventLoop no longer need to create a
socket in /tmp/rpc/, and also don't need to listen for incoming
connections on this socket, we can remove a whole bunch of pledges!