This will somwhat help unify them also under the same SysFS directory in
the commit.
Also, it feels much more like this change reflects the reality that both
ACPI and the BIOS are part of the firmware on x86 computers.
Instead of doing so in the constructor, let's do immediately after the
constructor, so we can safely pass a reference of a Device, so the
SysFSDeviceComponent constructor can use that object to identify whether
it's a block device or a character device.
This allows to us to not hold a device in SysFSDeviceComponent with a
RefPtr.
Also, we also call the before_removing method in both SlavePTY::unref
and File::unref, so because Device has that method being overrided, it
can ensure the device is removed always cleanly.
These methods are no longer needed because SystemServer is able to
populate the DevFS on its own.
Device absolute_path no longer assume a path to the /dev location,
because it really should not assume any path to a Device node.
Because StorageManagement still needs to know the storage name, we
declare a virtual method only for StorageDevices to override, but this
technique should really be removed later on.
The default template argument is only used in one place, and it
looks like it was probably just an oversight. The rest of the Kernel
code all uses u8 as the type. So lets make that the default and remove
the unused template argument, as there doesn't seem to be a reason to
allow the size to be customizable.
This commit moves the KResult and KResultOr objects to Kernel/API to
signify that they may now be freely used by userspace code at points
where a syscall-related error result is to be expected. It also exposes
KResult and KResultOr to the global namespace to make it nicer to use
for userspace code.
Previous implementation sometimes didn't release the key after pressing
and holding shift due to repeating key updates when holding keys. This
meant repeating updates would set/unset `m_both_shift_keys_pressed`
repeatedly, sometimes resulting in shift still being considered pressed
even after you released it.
Simplify left and right shift key pressed logic by tracking both key
states separately and always updating modifiers based on them.
It's easy to forget the responsibility of validating and safely copying
kernel parameters in code that is far away from syscalls. ioctl's are
one such example, and bugs there are just as dangerous as at the root
syscall level.
To avoid this case, utilize the AK::Userspace<T> template in the ioctl
kernel interface so that implementors have no choice but to properly
validate and copy ioctl pointer arguments.
These small changes fix the remaining warnings that come up during
kernel compilation with Clang. These specific fixes were for benign
things: unused lambda captures and braces around scalar initializers.
The `#pragma GCC diagnostic` part is needed because the class has
virtual methods with the same name but different arguments, and Clang
tries to warn us that we are not actually overriding anything with
these.
Weirdly enough, GCC does not seem to care.
If we are in a shared interrupt handler, the called handlers might
indicate it was not their interrupt, so we should not increment the
call counter of these handlers.
The changes in commit 20743e8 removed the s_max_virtual_consoles
constant and hardcoded the number of consoles to 4. But in
PS2KeyboardDevice the keyboard shortcuts for switching to consoles were
hardcoded to 6.
I reintroduced the constant and added it in both places.
Instead of processing the input after receiving an IRQ, we shift the
responsibility to the io work queue to handle this for us, so if a page
fault occurs when trying to switch the VirtualConsole, the kernel can
handle that.
Problem:
- `static` variables consume memory and sometimes are less
optimizable.
- `static const` variables can be `constexpr`, usually.
- `static` function-local variables require an initialization check
every time the function is run.
Solution:
- If a global `static` variable is only used in a single function then
move it into the function and make it non-`static` and `constexpr`.
- Make all global `static` variables `constexpr` instead of `const`.
- Change function-local `static const[expr]` variables to be just
`constexpr`.
As we removed the support of VBE modesetting that was done by GRUB early
on boot, we need to determine if we can modeset the resolution with our
drivers, and if not, we should enable text mode and ensure that
SystemServer knows about it too.
Also, SystemServer should first check if there's a framebuffer device
node, which is an indication that text mode was not even if it was
requested. Then, if it doesn't find it, it should check what boot_mode
argument the user specified (in case it's self-test). This way if we
try to use bochs-display device (which is not VGA compatible) and
request a text mode, it will not honor the request and will continue
with graphical mode.
Also try to print critical messages with mininum memory allocations
possible.
In LibVT, We make the implementation flexible for kernel-specific
methods that are implemented in ConsoleImpl class.
We use a global setting to determine if Caps Lock should be remapped to
Control because we don't care how keyboard events come in, just that they
should be massaged into different scan codes.
The `proc` filesystem is able to manipulate this global variable using
the `sysctl` utility like so:
```
# sysctl caps_lock_to_ctrl=1
```
Our current implementation does not work in the special case in which
both shift keys are pressed, and then only one of the keys is released,
as this would result in writing lower case letters, instead of the
expected upper case letters.
This commit fixes that by keeping track of the amount of shift keys
that are pressed (instead of if any are at all), and only switching to
the unshifted keymap once all of them are released.
We had some inconsistencies before:
- Sometimes "The", sometimes "the"
- Sometimes trailing ".", sometimes no trailing "."
I picked the most common one (lowecase "the", trailing ".") and applied
it to all copyright headers.
By using the exact same string everywhere we can ensure nothing gets
missed during a global search (and replace), and that these
inconsistencies are not spread any further (as copyright headers are
commonly copied to new files).
SPDX License Identifiers are a more compact / standardized
way of representing file license information.
See: https://spdx.dev/resources/use/#identifiers
This was done with the `ambr` search and replace tool.
ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
Pressing this combo will dump a list of all threads and their state
to the debug console.
This might be useful to figure out why the system is not responding.
The first one is for disabling the PS2 controller, the other one is for
disabling physical storage enumeration.
We can't be sure any machine will work with our implementation,
therefore this will help us to test more machines.
The end goal of this commit is to allow to boot on bare metal with no
PS/2 device connected to the system. It turned out that the original
code relied on the existence of the PS/2 keyboard, so VirtualConsole
called it even though ACPI indicated the there's no i8042 controller on
my real machine because I didn't plug any PS/2 device.
The code is much more flexible, so adding HID support for other type of
hardware (e.g. USB HID) could be much simpler.
Briefly describing the change, we have a new singleton called
HIDManagement, which is responsible to initialize the i8042 controller
if exists, and to enumerate its devices. I also abstracted a bit
things, so now every Human interface device is represented with the
HIDDevice class. Then, there are 2 types of it - the MouseDevice and
KeyboardDevice classes; both are responsible to handle the interface in
the DevFS.
PS2KeyboardDevice, PS2MouseDevice and VMWareMouseDevice classes are
responsible for handling the hardware-specific interface they are
assigned to. Therefore, they are inheriting from the IRQHandler class.