Pithier and it matches the naming convention used in FontEditor's
child widgets. Since it was never used outside MainWidget and there
will soon be no guarantee that m_font is nonnull, the public
BitmapFont& getter has also been removed.
As these were only used internally, let's simplify things and prevent
potential desync between widget state and saved settings by moving the
logic into their respective actions.
Since moving initialization out of the constructor and recalculating
GlyphMap's content size on range and font changes, these deferrals are
no longer needed.
The pattern to construct `Application` was to use the `try_create`
method from the `C_OBJECT` macro. While being safe from an OOM
perspective, this method doesn't propagate errors from the constructor.
This patch make `Application` use the `C_OBJECT_ABSTRACT` and manually
define a `create` method that can bubble up errors from the
construction stage.
This commit also removes the ability to use `argc` and `argv` to
create an `Application`, only `Main`'s `Arguments` can be used.
From a user point of view, the patch renames `try_create` => `create`,
hence the huge number of modified files.
The font isn't set in the constructor, there may be a case where the
font hasn't loaded before the first paint event. Therefore, we should
not paint if the font is null. All other methods should be fine.
The graphics directory is a more suitable home for game assets.
Also, move card backs into their own subfolder in preparation for a
themes subfolder for card fronts.
This makes Piano exactly as usable as when I started the large refactor
some years ago, which *sounds* like I'm a terrible person but now it (1)
looks nicer and (2) has a flexible backend that can already deal with
aribtrary kinds of processors on any track.
Previously we would not clear the client buffer of the
ConnectionToServer when playback was stopped. This would
cause old samples to be buffered and played when playback
was restarted.
With this commit we now perform this clearing of the client
buffer correctly.
Previously when pausing or stoping a track in SoundPlayer,
the visualizations would glitch out. This was caused by them
being updated with the same buffer over and over.
With this patch a pause action will freeze the visualization at the
point of the pause and a stop action will reset the visualization
so it displays nothing until a track is started.
Previously there was no way to clear the internal buffer in a
VisualizationWidget. These buffers are what determines how a
VisualizationWidget is rendered, so with this commit we are now
able to reset visualizations.
Previously, Frames could set both these properties along with a
thickness to confusing effect: Most shapes of the same shadowing only
differentiated at a thickness >= 2, and some not at all. This led
to a lot of creative but ultimately superfluous choices in the code.
Instead let's streamline our options, automate thickness, and get
the right look without so much guesswork.
Plain shadowing has been consolidated into a single Plain style,
and 0 thickness can be had by setting style to NoFrame.
These icons are a relic of GLabel and were never implemented to
accomodate both image and text. This convenience can always be added
in the future, but no current instance assumes or needs it, so let's
replace them all with ImageWidget to show clearer intent.
If you launch the Spreadsheet app by clicking on a CSV
(or other supported formats) the import dialog is immediately
launched. If you cancel out of the import the application ends
up in an empty state where there are no sheets added. When you
launch the app normally it defaults to having a blank sheet, so
we should have the same behaviour in this scenario to prevent users
from having to manually add the new/blank sheet before being able to
use the app
Enables the ability to undo changes in metadata without undoing chages
in data. Previously there was only CellUndoData which cannot undo things
such as changes in cell background color.
This program has never lived up to its original idea, and has been
broken for years (property editing, etc). It's also unmaintained and
off-by-default since forever.
At this point, Inspector is more of a maintenance burden than a feature,
so this commit removes it from the system, along with the mechanism in
Core::EventLoop that enables it.
If we decide we want the feature again in the future, it can be
reimplemented better. :^)