text_position_at() was returning -1 if the position wasn't in
the bounds of a visual line. Now if the position is past the last
line, we simply return the last line index instead of -1.
Fixes#502.
It's now possible to add a GMenu as a submenu of another GMenu.
Simply use the GMenu::add_submenu(NonnullOwnPtr<GMenu>) API :^)
The WindowServer now keeps track of a stack of open menus rather than
just one "current menu". This code needs a bit more work, but the basic
functionality is now here!
When we update our content size, the width & height is now calculated
from the visual line rect size. Also now after we recompute all visual
lines, if the total height is different, we re-update the content size.
Compute the final file size and ftruncate() the destination file to the
right size immediately instead of incrementally appending to it.
This kind of optimization belongs in the kernel, but until we have it
there, this makes saving text files a whole lot faster. :^)
Pressing right did nothing when the very last characters of the buffer
were selected.
The expected action would be for the cursor to move to the end of the
buffer.
This patch fixes that.
Find_prev returned invalid when the contents of the file were equal to
the contents of the search box.
This is due to the checker walking on an empty character at the end of
a line.
Any GAction that has an icon assigned will now show up with that icon
when added to a menu as well.
I made the menu items 2px taller to accomodate the icons. I think this
turned out quite nice as well :^)
To expand a bit on how the line-wrapping works, each physical line of
text is broken up into multiple visual lines. This is recomputed when
the document changes, or when the widget is resized.
Each GTextEditor::Line keeps track of the visual breaking points, and
also their visual rect in content coordinates. This allows us to do
painting and hit testing reasonably efficiently for now.
This code needs some cleanup, but it's finally in a working state, so
here it goes. :^)
This is not finished, but since the feature is controlled by a runtime
flag, the broken implementation should not affect users of this widget
too much (in theory :^).)
- GTextRange find(const StringView& needle, const GTextPosition& start)
This function searches for the needle in the haystack (the full text)
and returns a GTextRange for the closest match after "start".
If the needle is not found, it returns an invalid GTextRange.
If no "start" position is provided, the search begins at the head of
the text document. :^)
Previously it was only possible to have a single root-level item in a
GTreeView. This was an oversight and I didn't realize it because this
code was only ever used in the FileManager, which has one root ("/").
Also factored out item toggling into a separate function, and increase
the base indentation level so that root items can be toggled as well.
Finally, let the user toggle the selected item with the spacebar. :^)
This is just for convenience really. It lets you skip const_casting in
all the code that calls this API, which you would basically always be
doing otherwise.
You can now set a GTableCellPaintingDelegate per column in GTableView.
For columns with a painting delegate set, the view will defer to the
delegate for painting each cell in that column.
This changes the behavior of the "is_checkable" flag on GAbstractButton
to only be about user interaction checkability. In other words, it now
only prevents the user from checking/unchecking the button, the code.
Originally, it would stop being highlighted if the mouse was moved away from
it, even while in use. Now it will stay highlighted for the duration of
usage.
Change the custom data massaging callback to take a const JsonObject&.
This will allow binding together data from multiple fields into one
output in the model. :^)