We now keep all the PhysicalZones on one of two intrusive lists within
the PhysicalRegion.
The "usable" list contains all zones that can be allocated from,
and the "full" list contains all zones with no free pages.
Instead of creating a PhysicalRegion and then expanding it over and
over as we traverse the memory map on boot, we now compute the final
size of the contiguous physical range up front, and *then* create a
PhysicalRegion object.
Nobody was using this API to request anythign about `PAGE_SIZE`
alignment, so let's get rid of it for now. We can reimplement it if
we end up needing it.
Also note that it wasn't actually used anywhere.
The previous allocator was very naive and kept the state of all pages
in one big bitmap. When allocating, we had to scan through the bitmap
until we found an unset bit.
This patch introduces a new binary buddy allocator that manages the
physical memory pages.
Each PhysicalRegion is divided into zones (PhysicalZone) of 16MB each.
Any extra pages at the end of physical RAM that don't fit into a 16MB
zone are turned into 15 or fewer 1MB zones.
Each zone starts out with one full-sized block, which is then
recursively subdivided into halves upon allocation, until a block of
the request size can be returned.
There are more opportunities for improvement here: the way zone objects
are allocated and stored is non-optimal. Same goes for the allocation
of buddy block state bitmaps.
Instead of each PhysicalPage knowing whether it comes from the
supervisor pages or from the user pages, we can just check in both
sets when freeing a page.
It's just a handful of pointer range checks, nothing expensive.
By making sure the PhysicalPage instance is fully destructed the
allocators will have a chance to reclaim the PhysicalPageEntry for
free-list purposes. Just pass them the physical address of the page
that was freed, which is enough to lookup the PhysicalPageEntry later.
By moving the PhysicalPage classes out of the kernel heap into a static
array, one for each physical page, we can avoid the added overhead and
easily find them by indexing into an array.
This also wraps the PhysicalPage into a PhysicalPageEntry, which allows
us to re-use each slot with information where to find the next free
page.
SPDX License Identifiers are a more compact / standardized
way of representing file license information.
See: https://spdx.dev/resources/use/#identifiers
This was done with the `ambr` search and replace tool.
ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
This may seem like a no-op change, however it shrinks down the Kernel by a bit:
.text -432
.unmap_after_init -60
.data -480
.debug_info -673
.debug_aranges 8
.debug_ranges -232
.debug_line -558
.debug_str -308
.debug_frame -40
With '= default', the compiler can do more inlining, hence the savings.
I intentionally omitted some opportunities for '= default', because they
would increase the Kernel size.
Rather than trying to find a contiguous set of bits of size 1, just
find one single available bit using a hint.
Also, try to randomize returned physical pages a bit by placing them
into a 256 entry queue rather than making them available immediately.
Then, once the queue is filled, pick a random one, make it available
again and use that slot for the latest page to be returned.
As suggested by Joshua, this commit adds the 2-clause BSD license as a
comment block to the top of every source file.
For the first pass, I've just added myself for simplicity. I encourage
everyone to add themselves as copyright holders of any file they've
added or modified in some significant way. If I've added myself in
error somewhere, feel free to replace it with the appropriate copyright
holder instead.
Going forward, all new source files should include a license header.
This makes no functional difference, but it makes it clear that
MemoryManager and PhysicalRegion take over the actual physical
page represented by this PhysicalPage instance.
This significantly reduces the pressure on the kernel heap when
allocating a lot of pages.
Previously at about 250MB allocated, the free page list would outgrow
the kernel's heap. Given that there is no longer a page list, this does
not happen.
The next barrier will be the kernel memory used by the page records for
in-use memory. This kicks in at about 1GB.