This adds a "shine" effect to the bottom-right edges of pressed
and checked buttons, complementing the sunken shadow already
present at top-left and creating greater illusion of depth.
It is similar to the effect used in classic Windows and is
theme agnostic in Serenity, but produces the best result when
ThreedHighlight is a radiant color of Button.
We now sort the matched rules by the specificity of the first selector
in them. This is not perfect, since a rule can have multiple selectors,
but it is a nice chin-related progression on ACID2. :^)
This makes us at least parse selectors like [foo=bar\ baz] correctly.
The current solution here is quite hackish but the real fix will come
when we implement a spec-compliant CSS parser.
The box tree and line boxes now all store a relative offset from their
containing block, instead of an absolute (document-relative) position.
This removes a huge pain point from the layout system which was having
to adjust offsets recursively when something moved. It also makes some
layout logic significantly simpler.
Every box can still find its absolute position by walking its chain
of containing blocks and accumulating the translation from the root.
This is currently what we do both for rendering and hit testing.
There was a logic mistake in the entity parser that chose the shorter
matching entity instead of the longer. Fix this and make the entity
lists constexpr while we're here.
* A PageView is a view onto a Page object.
* A Page always has a main Frame (root of Frame tree.)
* Page has a PageClient. PageView is a PageClient.
The goal here is to allow building another kind of view onto
a Page while keeping the rest of LibWeb intact.
The interpreter now has an "underscore is last value" flag, which makes
Interpreter::get_variable() return the last value if:
- The m_underscore_is_last_value flag is enabled
- The name of the variable lookup is "_"
- The result of that lookup is an empty value
That means "_" can still be used as a regular variable and will stop
doing its magic once anything is assigned to it.
Example REPL session:
> 1
1
> _ + _
2
> _ + _
4
> _ = "foo"
"foo"
> 1
1
> _
"foo"
> delete _
true
> 1
1
> _
1
>
RefPtr<Notifier> doesn't work quite like it appears to, since the notifier
is also a "child" of the socket, in Core::Object sense. Thus we have to both
remove it from the parent (socket) and drop the additional RefPtr<Notifier> for
it to actually go away.
A proper fix for this would be to untangle parent-child relashionship from
refcounting and inspectability.
This fixes use-after-close of client file descriptors in IPC servers.
Objects should get the GlobalObject from themselves instead. However,
it's not yet available during construction so this only switches code
that happens after construction.
To support multiple global objects, Interpreter needs to stop holding
on to "the" global object and let each object graph own their global.
We need to move towards supporting multiple global objects, which will
be a large refactoring. To keep it manageable, let's do it in steps,
starting with giving Object a way to find the GlobalObject it lives
inside by asking its Shape for it.
All the magic is happening in a "while != 0" loop, so we ended up with
an empty string for zero-value BigIntegers. Now we just check that
upfront and return early.