Here's how you can use this to speed up startup time:
auto widget = GLazyWidget::construct();
widget->on_first_show = [](auto& self) {
self.set_layout(...);
...
};
Basically, it allows you to delay building the widget subtree until
it's shown for the first time.
GFilePicker
- Fixed GFilePicker to use new ref-counted construct method to stop crashing on open dialog.
- PaintBrush is still crashing on open dialog due to an unrelated issue.
PaintBrush
- Created 16x16 icon for PaintBrush
- Moved Open option into App menu.
- Changed help menu to make use of the standardized About dialog.
GEventLoop was just a dummy subclass of CEventLoop anyway. The only
thing it actually did was make sure a GWindowServerConnectionw was
instantiated. We now take care of that in GApplication instead.
CEventLoop is now non-virtual and a little less confusing. :^)
Okay, I've spent a whole day on this now, and it finally kinda works!
With this patch, CObject and all of its derived classes are reference
counted instead of tree-owned.
The previous, Qt-like model was nice and familiar, but ultimately also
outdated and difficult to reason about.
CObject-derived types should now be stored in RefPtr/NonnullRefPtr and
each class can be constructed using the forwarding construct() helper:
auto widget = GWidget::construct(parent_widget);
Note that construct() simply forwards all arguments to an existing
constructor. It is inserted into each class by the C_OBJECT macro,
see CObject.h to understand how that works.
CObject::delete_later() disappears in this patch, as there is no longer
a single logical owner of a CObject.
Since we're moving to a world of ref-counting, we can't have weird
behaviors like "windows delete themselves when you close them."
The "close app when there are no more windows" mechanism is moved
to GWindow::hide(). Now, we close the app when it has no more
windows on screen.
The C_OBJECT macro now also inserts a static construct(...) helper into
the class. Now we can make the constructor(s) private and instead call:
auto socket = CTCPSocket::construct(arguments);
construct() returns an ObjectPtr<T>, which we'll later switch to being
a NonnullRefPtr<T>, once everything else in in place for ref-counting.
With this patch, CEvents no longer stop at the target object, but will
bubble up the ancestor chain as long as CEvent::is_accepted() is false.
To the set accepted flag, call CEvent::accept().
To clear the accepted flag, call CEvent::ignore().
Events start out in the accepted state, so if you want them to bubble
up, you have to call ignore() on them.
Using this mechanism, we now ignore non-tabbing keydown events in
GWidget, causing them to bubble up through the widget's ancestors. :^)