In order to avoid having multiple instances, we were keeping a pointer
to these singleton objects and only allocating them when it was null.
We have `__cxa_guard_{acquire,release}` in the userland, so there's no
need to do this dance, as the compiler will ensure that the constructors
are only called once.
Apologies for the enormous commit, but I don't see a way to split this
up nicely. In the vast majority of cases it's a simple change. A few
extra places can use TRY instead of manual error checking though. :^)
Rather than having separate systems for the attributes and their CSS
equivalents, we can treat the attributes as presentational hints and
convert them to CSS properties. This means they can be inherited, as
they should. :^)
As noted, the `fill` and `stroke` attributes do not fully match the
`fill` and `stroke` properties. The CSS spec is still an early draft and
not entirely helpful, so we can just pretend they are the same for now.
CSS has rules about automatic blockification or inlinification of boxes
in certain circumstances.
This patch implements automatic blockification of absolutely positioned
and floating elements. This makes the smile appear on ACID2. :^)
This is a bit of a hack to get box content to stop bleeding 1px outside
the border sometimes. We will need to come up with a more general
solution for this problem eventually.
While IFC flows text into a block container, floating objects are
anchored at the BFC root, not necessarily the local block container.
Because of this, we have to use root-relative coordinates when checking
how much space is available in between left and right floated objects.
Block placement is now divided into a vertical and horizontal step. The
vertical step runs before formatting boxes internally. The horizontal
step still runs after (since we may need the final width value.)
This solves a long-standing architectural problem where IFC didn't know
its origin Y position within the BFC root box. This is required for
figuring out how to flow around floating objects. (Floating objects are
always relative to the BFC root.)
If we run out of horizontal space when placing floating objects,
we now perform a "break" and continue with a new line of floats
below the bottommost margin edge of the current line.
This is definitely not 100% to-spec yet, but a huge improvement
on ACID1 already. :^)
This patch adds a BFC::FloatSideData struct so we can contain left and
right floating object layout state in a struct. This is preparation for
adding more per-side state.
This is poorly factored. TextNode needs to know whether the most
recently inserted fragment on the current line was empty or ended in
whitespace. This is used when deciding what to do with leading
whitespace in text nodes.
Let's keep this working for now, but we should eventually sort this out
and make text chunk iteration not depend on this information.
When collapsing whitespace, we can skip over all-whitespace chunks at
the start of each line, and immediately following fragments that
themselves end in whitespace.
Now that we build lines incrementally, we no longer need the atomic line
splitting API.
The new InlineLevelIterator and LineBuilder setup does have some
regressions from the old behavior, but we can deal with them as we go.
We don't want to descend into inline-block containers when iterating
inline-level items, since that would make the inline-level children of
the inline-block bubble up to the containing block of the inline-block.
This resolves a long-standing architectural problem in LibWeb that made
it unable to place CSS floating objects correctly due to not having
final vertical position information when computing the amount of
available horizontal space for each line.
This patch adds a new mechanism that allows InlineFormattingContext to
build line boxes incrementally instead of all-in-one go.
Incremental build will eventually allow much better support for CSS
floating objects.
This moves LibWeb to using the list of hidden elements from the spec.
Concretely, the following things are now explicitly marked
`display: none` in addition to before:
- elements with the `hidden` attribute
- area
- base
- basefont
- datalist
- param
- rp
The spec also wants `noframes` and `noembed` to be `display: none`,
but since support for frames and embeds doesn't exist yet, these
are omitted for now.
With this, everyone's favorite website http://45.33.8.238/ no longer
displays spans with attribute hidden. (Whitespace handling still
looks a bit off though.)
This also refactors interpreter creation to follow
InitializeHostDefinedRealm, but I couldn't fit it in the title :^)
This allows us to follow the spec much more closely rather than being
completely ad-hoc with just the parse node instead of having all the
surrounding data such as the realm of the parse node.
The interpreter creation refactor creates the global execution context
once and doesn't take it off the stack. This allows LibWeb to take the
global execution context and manually handle it, following the HTML
spec. The HTML spec calls this the "realm execution context" of the
environment settings object.
It also allows us to specify the globalThis type, as it can be
different from the global object type. For example, on the web, Window
global objects use a WindowProxy global this value to enforce the same
origin policy on operations like [[GetOwnProperty]].
Finally, it allows us to directly call Program::execute in perform_eval
and perform_shadow_realm_eval as this moves
global_declaration_instantiation into Interpreter::run
(ScriptEvaluation) as per the spec.
Note that this doesn't evalulate Source Text Modules yet or refactor
the bytecode interpreter, that's work for future us :^)
This patch was originally build by Luke for the environment settings
object change but was also needed for modules. So I (davidot) have
modified it with the new completion changes and setup for that.
Co-authored-by: davidot <davidot@serenityos.org>
In querySelector(All)'s use of "Match a Selector Against a Tree", it
passes in the node the function was called on as the "optional scoping
root", which causes it and the nodes which aren't descendants of it
to be excluded from the list of possible nodes to match against.
For us, this is the equivalent of using the non-inclusive variant of
`for_each_in_subtree_of_type`.
This was tripping up the node re-ordering logic of d3 and would cause
it to try and reinsert nodes into their parent, causing an exception
to be thrown.
Note that this should be shadow-including, but we don't currently have
shadow-including tree traversal as per https://dom.spec.whatwg.org/#concept-shadow-including-tree-orderhttps://drafts.csswg.org/selectors-4/#match-a-selector-against-a-treehttps://dom.spec.whatwg.org/#scope-match-a-selectors-string
Despite looking like it was still needed, it was only used for passing
to other calls to Length::resolved() recursively. This makes the
various `foo.resolved().resolved()` calls a lot less awkward.
(Though, still quite awkward.)
I think we'd need to separate calculated lengths out to properly tidy
these calls up, but one yak at a time. :^)