While IFC flows text into a block container, floating objects are
anchored at the BFC root, not necessarily the local block container.
Because of this, we have to use root-relative coordinates when checking
how much space is available in between left and right floated objects.
Block placement is now divided into a vertical and horizontal step. The
vertical step runs before formatting boxes internally. The horizontal
step still runs after (since we may need the final width value.)
This solves a long-standing architectural problem where IFC didn't know
its origin Y position within the BFC root box. This is required for
figuring out how to flow around floating objects. (Floating objects are
always relative to the BFC root.)
If we run out of horizontal space when placing floating objects,
we now perform a "break" and continue with a new line of floats
below the bottommost margin edge of the current line.
This is definitely not 100% to-spec yet, but a huge improvement
on ACID1 already. :^)
This patch adds a BFC::FloatSideData struct so we can contain left and
right floating object layout state in a struct. This is preparation for
adding more per-side state.
This is poorly factored. TextNode needs to know whether the most
recently inserted fragment on the current line was empty or ended in
whitespace. This is used when deciding what to do with leading
whitespace in text nodes.
Let's keep this working for now, but we should eventually sort this out
and make text chunk iteration not depend on this information.
When collapsing whitespace, we can skip over all-whitespace chunks at
the start of each line, and immediately following fragments that
themselves end in whitespace.
Now that we build lines incrementally, we no longer need the atomic line
splitting API.
The new InlineLevelIterator and LineBuilder setup does have some
regressions from the old behavior, but we can deal with them as we go.
We don't want to descend into inline-block containers when iterating
inline-level items, since that would make the inline-level children of
the inline-block bubble up to the containing block of the inline-block.
This resolves a long-standing architectural problem in LibWeb that made
it unable to place CSS floating objects correctly due to not having
final vertical position information when computing the amount of
available horizontal space for each line.
This patch adds a new mechanism that allows InlineFormattingContext to
build line boxes incrementally instead of all-in-one go.
Incremental build will eventually allow much better support for CSS
floating objects.
Despite looking like it was still needed, it was only used for passing
to other calls to Length::resolved() recursively. This makes the
various `foo.resolved().resolved()` calls a lot less awkward.
(Though, still quite awkward.)
I think we'd need to separate calculated lengths out to properly tidy
these calls up, but one yak at a time. :^)
A lot of this is quite ugly, but it should only be so until I remove
Length::Type::Percentage entirely. (Which should happen later in this
PR, otherwise, yell at me!) For now, a lot of things have to be
resolved twice, first from a LengthPercentage to a Length, and then
from a Length to a pixel one.
The flexbox logic confuses me so regressions are possible, though our
test page looks the same as before so it should be fine.
Renamed FlexBasis::Length -> LengthPercentage too, for clarity.
Layout::Node still treats border radii as having a single value instead
of horizontal and vertical, but one less hack is nice, and helps with
conversion to LengthPercentage. :^)
This option is already enabled when building Lagom, so let's enable it
for the main build too. We will no longer be surprised by Lagom Clang
CI builds failing while everything compiles locally.
Furthermore, the stronger `-Wsuggest-override` warning is enabled in
this commit, which enforces the use of the `override` keyword in all
classes, not just those which already have some methods marked as
`override`. This works with both GCC and Clang.
These aren't needed now that we render using background_layers instead.
The one casualty is the resolved style for background-repeat, but that
was incorrect anyway.
Instead of storing these as individual `background-foo` properties, we
combine them together into layers, since that is how they will be
painted. It also makes it more convenient to pass them around.
While right now this doesn't save much complexity, it will do once we
care about multiple background layers per node. Then, having a single
repeat value per layer will simplify things.
It also means we can remove the pseudo-property concept entirely! :^)
We achieve this by simply setting the intrinsic size to the size needed
to render the replacement text.
This fixes a long-standing issue where non-loaded images would default
to the goofy-looking 300x150 fallback size for replaced elements.