Userland faulted on the very first instruction before because the
PML4T/PDPT/etc. weren't marked as user-accessible. For some reason
x86 doesn't care about that.
Also, we need to provide an appropriate userspace stack segment
selector to iretq.
We regularily need to flush many rectangles, so instead of making many
expensive ioctl() calls to the framebuffer driver, collect the
rectangles and only make one call. And if we have too many rectangles
then it may be cheaper to just update the entire region, in which case
we simply convert them all into a union and just flush that one
rectangle instead.
This creates /dev/fbX devices for each physical output, owned by the
parent VirtIOGPU instance. This allows mapping and setting resolutions
independently for each output.
The types for asm_signal_trampoline and asm_signal_trampoline_end
were incorrect. They both point into the text segment but they're
not really functions.
This isn't particularly useful because by the time we've entered
init() the CPU had better support x86_64 anyway. However this shows the
CPU flag in System Monitor - even in 32-bit mode.
Without this the ProcessBase class is placed into the padding for the
ProtectedProcessBase class which then causes the members of the
RefCounted class to end up without the first 4096 bytes of the Process
class:
BP 1, Kernel::Process::protect_data (this=this@entry=0xc063b000)
205 {
(gdb) p &m_ref_count
$1 = (AK::Atomic<unsigned int, (AK::MemoryOrder)5> *) 0xc063bffc
Note how the difference between 'this' and &m_ref_count is less than
4096.
Currently, Kernel::Graphics::FramebufferConsole is written assuming that
the underlying framebuffer memory exists in physically contiguous
memory. There are a bunch of framebuffer devices that would need to use
the components of FramebufferConsole (in particular access to the kernel
bitmap font rendering logic). To reduce code duplication, framebuffer
console has been split into two parts, the abstract
GenericFramebufferConsole class which does the rendering, and the
ContiguousFramebufferConsole class which contains all logic related to
managing the underling vm object.
Also, a new flush method has been added to the class, to support devices
that require an extra flush step to render.
This fixes a bug that occurs when the controller's ports are not
(internally) numbered sequentially.
This is done by checking the bits set in PI.
This bug was found on bare-metal, on a laptop with 1 Port that
was reported as port 4.