In the Spreadsheet app, selecting a cell and typing something (like
"1") would create an empty editing delegate, set "1" as its value and
immediately select the entire contents of the text box. If your goal
was to type "123", that "1" was selected and will be replaced by "23".
This changes the behavior of TableView to not select the editing
delegate's contents if its creation was a result of a keydown event.
This was required for correctly parsing more than one frame's
height/width data properly. Additionally, start handling failure
a little more gracefully. Since we don't fully parse a tile before
starting to parse the next tile, we will now no longer make it past
the first tile mark, meaning we should not handle that scenario well.
The class that was previously named Decoder handled section 6.X.X of
the spec, which actually deals with parsing out the syntax of the data,
not the actual decoding logic which is specified in section 8.X.X.
The new Decoder class will be in charge of owning and running the
Parser, as well as implementing all of the decoding behavior.
Previously m_constrain_angle could end up not being reset if the
keyup-event was lost, for example when opening a dialog. Instead check
the modifiers in on_mousemove().
Making use of the new FileSystemAccessServer we are able to use
unveil without restricting our ability to open and save files.
A file argument will be unveiled automatically however all other files
require user action via the FileSystemAccessServer to gain access.
This makes sure that scroll_into_view is not called when not necessary,
or when m_layers is empty, which previously caused a crash upon
removing the last layer.
By using the real path for the image, ImageViewer can iterate over the
images in the same directory. Before, this was not possible when
ImageViewer opened from Terminal with a path argument.
This makes the brush tool start drawing a point before the user moves
the mouse, like in Photoshop and Gimp. The number of iterations of
draw_point makes for roughly 4 clicks to full opacity.
We already use PAE for the NX bit, but this changes the PhysicalAddress
structure to be able to hold 64 bit physical addresses. This allows us
to use all the available physical memory.
ImageViewer window kept growing while zooming in, which causes out of
memory error and crashes the application. Now, only the image content
is rescaled and the window size is preserved.
We also open the display window as the same size as the image, which may
cause a similar issue for very large image files. This is prevented by
limiting the maximum window size to be the screen size.
The issue was that the desktop IconView has Gfx::FrameShape::NoFrame as
its frame shape, but with a non-zero frame_thickness().
This caused us to not render a frame, but to include one in the
selection boundary calculations.
Fix this by setting the desktop icon view's frame thickness to 0.
Fixes#8525.
Let's give ourselves the tools needed to update less than the entire
image every time we paint.
This patch adds plumbing so that Layer invalidations have a modified
rect that gets passed on to Image, and then on to ImageEditor.
The actual data file for this benchmark was never actually committed to
the repository, so let's generate 100k identical lines in memory to be
the fairly large data for this test instead.
This removes all usages of the non-standard put helper method and
replaces all of it's usages with the specification required alternative
or with define_direct_property where appropriate.
These are usually incorrect, and people sometimes forget to add the
correct values as a result of them being optional, so they should just
be specified explicitly.
It didn't really make sense for the transparency grid to extend
infinitely around the image. Now the grid is only visible underneath
the image, which matches how most other editors behave.
Previously move_selection() did not work as expected. Instead store the
selected layer index in a member variable and continue to cycle through
the layers when you come to the start/end. Also use it to scroll into
view. Lastly rename the function to cycle_through_selection() to make it
clearer what it does.
This enables the layer menu as a context menu in LayerListWidget,
setting the clicked layer as active for now, but in the future it
would be nice to have custom menu applying to the clicked layer instead
of the active layer.