This patch adds a custom JS Object type that will convert written
properties to their C++ equivalents, reflecting JS writes back
to the debugging session. This is better than a simple proxy because
printing this custom object works as expected because properties
still exist on the object as existing handlers expect.
This implements a dialog that can be used to evaluate a JS expression
in the HackStudio's Debugger context. It also implements simple
C++ Variable <-> JS Value conversion, allowing for JS expressions
to read/write variables in the debugger scope.
Currently, C++ structs are mapped to JS objects by way of a JS proxy,
however this leads to issues when printing, so this will be changed
in a later commit.
This patch removes the IPC endpoint numbers that needed to be specified
in the IPC files. Since the string hash is a (hopefully) collision free
number that depends on the name of the endpoint, we now use that
instead. :^)
Additionally, endpoint magic is now treated as a u32, because endpoint
numbers were never negative anyway.
For cases where the endpoint number does have to be hardcoded (a current
case is LookupServer because the endpoint number must be known in LibC),
the syntax has been made more explicit to avoid confusing those
unfamiliar. To hardcode the endpoint magic, the following syntax is now
used:
endpoint EndpointName [magic=1234]
This patch removes the IPC endpoint numbers that needed to be specified
in the IPC files. Since the string hash is a (hopefully) collision free
number that depends on the name of the endpoint, we now use that
instead. :^)
SPDX License Identifiers are a more compact / standardized
way of representing file license information.
See: https://spdx.dev/resources/use/#identifiers
This was done with the `ambr` search and replace tool.
ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
With some themes (like the default one), it was possible to select a
property, making the text of its value not visible. I solved this by
setting set_should_fill_selected_rows to true.
In LibDebug this required implementing the Kill debug action, and
in HackStudio this required making the toolbar's stop action stop
the debugger if active.
We can now add a watchpoint to a variable by right clicking on it
in the variable view, and selecting add watchpoint. To remove a
watchpoint, the exact same action is repeated, except it will now say
remove watchpoint.
Previously, if the running debugger asked for HackStudio to open
an invalid file, it would crash trying to switch to it. Now it will
just continue without switching the editor.
This warning informs of float-to-double conversions. The best solution
seems to be to do math *either* in 32-bit *or* in 64-bit, and only to
cross over when absolutely necessary.
I hereby declare these to be full nouns that we don't split,
neither by space, nor by underscore:
- Breadcrumbbar
- Coolbar
- Menubar
- Progressbar
- Scrollbar
- Statusbar
- Taskbar
- Toolbar
This patch makes everything consistent by replacing every other variant
of these with the proper one. :^)
This enables the user to view and navigate classes with a TreeView that
is updated by the LanguageServer as it parses the code.
It offers a new neat way to view the project's structure :^)
They were previously stored inside the Locator widget. I moved them to
the globally visible ProjectDeclarations class so they can also be used
by other widgets.
This now means that when trying to open a folder, one can click on
the folder and press open instead of having to actually step into
the desired folder. Of course, it also means it won't let you open
non-directories anymore.
For one, viewing a variable who's type contained a subprogram will
no longer crash HackStudio. Additionally, the variable view will
handle invalid enum values gracefully now, fixing another crash.
Finally, deeply nested (nest count > 1) structures will have their
memory addresses properly set, fixing the final crash I found.
HackStudio's debugger instance has its source root property updated
when switching projects, and breakpoints will properly canonicalize
their file paths as the Debugger now expects.
Previous a mallocation was marked as 'reachable' when any other
mallocation or memory region had a pointer to that mallocation. However
there could be the situation that two mallocations have pointers to each
other while still being unreachable from anywhere else. They would be
marked as 'reachable' regardless.
This patch replaces the old way of detemining whether a mallocation is
reachable by analyzing the dependencies of the different mallocations
using a graph-approach. Now mallocations are only reachable if pointed
to by other reachable mallocations or other memory regions.
A nice bonus is that this gets rid of a nested for_each_mallocation, so
the complexity of leak finding becomes linear instead of quadratic.
According to the Single UNIX Specification, Version 2 that's where
those macros should be defined. This fixes the libiconv port.
This also fixes some (but not all) build errors for the diffutils and nano ports.
Creating a file while having a file or directory selected will now
create the file under the selected directory, or in same directory as
a selected file.
Creating directories works the same way.
Right click -> Open on selected files will now open the selected files.
Deleting selected files will now delete the selected files.
As suggested by sagefarrenholz this was accomplished by adding a private
function HackStudioWidget::selected_file_paths() that returns a
Vector<String> of the current project tree selection.
Function HackStudioWidget::selected_file_names() is removed due to not being used.