Previously, ResampleHelper was fixed on handling double's, which makes
it unsuitable for the upcoming FLAC loader that needs to resample
integers. For this reason, ResampleHelper is templated to support
theoretically any type of sample, though only the necessary i32 and
double are templated right now.
The ResampleHelper implementations are moved from WavLoader.cpp to
Buffer.cpp.
This also improves some imports in the WavLoader files.
Previously, error_string() returned char* which is bad Serenity style
and caused issues when other error handling methods were tried. As both
WavLoader and (future) FLAC loader store a String internally for the
error message, it makes sense to return a String reference instead.
This commit addresses two issues:
1. If you play a 96 KHz Wave file, the slider position is incorrect,
because it is assumed all files are 44.1 KHz.
2. For high-bitrate files, there are audio dropouts due to not
buffering enough audio data.
Issue 1 is addressed by scaling the number of played samples by the
ratio between the source and destination sample rates.
Issue 2 is addressed by buffering a certain number of milliseconds
worth of audio data (instead of a fixed number of bytes).
This makes the the buffer size independent of the source sample rate.
Some of the code is redesigned to be simpler. The code that did the
book-keeping of which buffers need to be loaded and which have been
already played has been removed. Instead, we enqueue a new buffer based
on a low watermark of samples remaining in the audio server queue.
Other small fixes include:
1. Disable the stop button when playback is finished.
2. Remove hard-coded instances of 44100.
3. Update the GUI every 50 ms (was 100), which improves visualizations.
This fixes a bug where if you try to play a Wave file a second
time (or loop with `aplay -l`), the second time will be pure
noise.
The function `Audio::Loader::seek` is meant to seek to a specific
audio sample, e.g. seek(0) should go to the first audio sample.
However, WavLoader was interpreting seek(0) as the beginning
of the file or stream, which contains non-audio header data.
This fixes the bug by capturing the byte offset of the start of the
audio data, and offseting the raw file/stream seek by that amount.
When samples are requested in `Audio::Loader::get_more_samples`,
the request comes in as a max number of bytes to read.
However, the requested number of bytes may not be an even multiple
of the bytes per sample of the loaded file. If this is the case, and
the bytes are read from the file/stream, then
the last sample will be a partial/runt sample, which then offsets
the remainder of the stream, causing white noise in playback.
This bug was discovered when trying to play 24-bit Wave files, which
happened to have a sample size that never aligned with the number
of requested bytes.
This commit fixes the bug by only reading a multiple of
"bytes per sample" for the loaded file.
IODeviceStreamReader isn't pulling its weight.
It's essentially a subset of InputFileStream with only one user
(WavLoader).
This refactors WavLoader to use InputFileStream instead.
LibAudio's WavLoader plugin for loading WAV files now supports loading
audio files with 32-bit float or 64-bit float samples.
By supporting these new non-int sample formats, Audio::Buffer now stores
the sample format (out of a list of supported formats) instead of the
raw bit depth. (The bit depth is easily calculated with
pcm_bits_per_sample)
SPDX License Identifiers are a more compact / standardized
way of representing file license information.
See: https://spdx.dev/resources/use/#identifiers
This was done with the `ambr` search and replace tool.
ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *