1
Fork 0
mirror of https://github.com/RGBCube/serenity synced 2026-01-13 20:31:01 +00:00
Commit graph

20 commits

Author SHA1 Message Date
Nicolas Van Bossuyt
6a66207efa
PaintBrush: Initial support for transparency. (#1883) 2020-04-21 12:03:58 +02:00
Nicolas Van Bossuyt
b07bd1b95c
PaintBrush: Fix crash with flood fill. (#1881)
Fixed a crash occurring when initiating a flood fill out of the bitmap rectangle.
2020-04-19 19:29:07 +02:00
Andreas Kling
3fe2640c8c LibGfx: Add forward declaration header
This patch adds <LibGfx/Forward.h> with forward declarations for Gfx.
2020-02-14 23:31:18 +01:00
Andreas Kling
6a9cc66b97 LibGUI: Remove leading G from filenames 2020-02-06 20:33:02 +01:00
Andreas Kling
9b87843af1 LibGfx: Unpublish Gfx::Point from global namespace 2020-02-06 13:08:32 +01:00
Andreas Kling
c39d44fc2e LibGfx: Rename GraphicsBitmap.{cpp,h} => Bitmap.{cpp,h} 2020-02-06 12:07:05 +01:00
Andreas Kling
9ac94d393e LibGfx: Rename from LibDraw :^) 2020-02-06 12:04:00 +01:00
Andreas Kling
11580babbf LibDraw: Put all classes in the Gfx namespace
I started adding things to a Draw namespace, but it somehow felt really
wrong seeing Draw::Rect and Draw::Bitmap, etc. So instead, let's rename
the library to LibGfx. :^)
2020-02-06 11:56:38 +01:00
Andreas Kling
c5bd9d4ed1 LibGUI: Put all classes in the GUI namespace and remove the leading G
This took me a moment. Welcome to the new world of GUI::Widget! :^)
2020-02-02 15:15:33 +01:00
Andreas Kling
94ca55cefd Meta: Add license header to source files
As suggested by Joshua, this commit adds the 2-clause BSD license as a
comment block to the top of every source file.

For the first pass, I've just added myself for simplicity. I encourage
everyone to add themselves as copyright holders of any file they've
added or modified in some significant way. If I've added myself in
error somewhere, feel free to replace it with the appropriate copyright
holder instead.

Going forward, all new source files should include a license header.
2020-01-18 09:45:54 +01:00
Andreas Kling
1c0669f010 LibDraw: Introduce (formerly known as SharedGraphics.)
Instead of LibGUI and WindowServer building their own copies of the drawing
and graphics code, let's it in a separate LibDraw library.

This avoids building the code twice, and will encourage better separation
of concerns. :^)
2019-07-18 10:18:16 +02:00
Andreas Kling
8247dad540 PaintBrush: Allow RGBA32 to use the bucket and spray tools.
Eventually I'd like to do some kind of bitmap layers, and we definitely want
alpha channel support then, so let's just not paint ourselves into an
uncomfortable corner early on. :^)
2019-06-25 20:33:44 +02:00
Robin Burchell
502c54e39a Add a simple spray fill tool
Could do with some more tweaking no doubt, and it'd be nice to have a
circular spray, but this is better than nothing.
2019-06-17 05:54:32 +02:00
Andreas Kling
264890bfc3 PaintBrush: Flood filling with the same color is a no-op. 2019-06-16 06:34:29 +02:00
Andreas Kling
dcbddb4f8c GraphicsBitmap: Provide templated versions of get_pixel() and set_pixel().
If we already know the bitmap format used, we can use these functions to
bypass the format checks and go straight to pixel manipulation.
2019-06-15 11:06:02 +02:00
Andreas Kling
150b3cf378 PaintBrush: Fix some silly logic typos in flood fill. 2019-06-15 10:48:20 +02:00
Andreas Kling
a8b2b96f38 PaintBrush: Use a Queue<Point> for the flood fill. 2019-06-15 10:39:45 +02:00
Andreas Kling
9443957c14 PaintBrush: Speed up the bucket tool with smarter use of Vector.
Put together a pretty well-performing queue using a Vector and an offset.
By using the new Vector::shift_left(int) instead of Vector::take_first()
we can avoid shifting the vector contents every time and instead only
do it every so often.

Maybe this could be generalized into a separate class, I'm not sure if it's
the best algorithm though, it's just what I came up with right now. :^)
2019-06-14 21:50:28 +02:00
Andreas Kling
e9c021de92 PaintBrush: Implement a naive but working bucket fill tool.
I've used a SinglyLinkedList<Point> for the flood fill queue, since Vector
was death slow. This could definitely be made faster with a better algorithm
and/or data structure. :^)
2019-06-14 19:11:22 +02:00
Andreas Kling
56cbe15033 PaintBrush: Factor out the pen tool into an actual PenTool class.
Also add a Tool base class, and an empty BucketTool subclass which is the
next thing to implement.
2019-06-14 18:51:57 +02:00