We need to handle the character map to set the code point before we can
reassign the correct key to the queued_event.key. This fixes keyboard
shortcuts using the incorrect keys based on the keyboard layout.
This scan code set is more advanced than the basic scan code set 1, and
is required to be supported for some bare metal hardware that might not
properly enable the PS2 first port translation in the i8042 controller.
LibWeb can now also generate bindings for keyboard events like the Pause
key, as well as other function keys (such as Right Alt, etc).
The logic for handling scan code sets is implemented by the PS2 keyboard
driver and is abstracted from the main HID KeyboardDevice code which
only handles "standard" KeyEvent(s).
This scan code set is more advanced than the basic scan code set 1, and
is required to be supported for some bare metal hardware that might not
properly enable the PS2 first port translation in the i8042 controller.
LibWeb can now also generate bindings for keyboard events like the Pause
key, as well as other function keys (such as Right Alt, etc).
The logic for handling scan code sets is implemented by the PS2 keyboard
driver and is abstracted from the main HID KeyboardDevice code which
only handles "standard" KeyEvent(s).
This will be used later on by WindowServer so it will not use the
scancode, which will represent the actual character index in the
keyboard mapping when using scan code set 2.
Previously we would set the KeyCode correctly to the appropriate
extended keys values, like Home and End, but keep the code point of the
original keys, like 1, 2, 3, etc. Because of this, the keys would just
print the original keys, instead of behaving like the extended ones.
For a very long time, the kernel had only support for basic PS/2 devices
such as the PS2 AT keyboard and regular PS2 mouse (with a scroll wheel).
To adapt to this, we had very simple abstractions in place, essentially,
the PS2 devices were registered as IRQ handlers (IRQ 1 and 12), and when
an interrupt was triggered, we simply had to tell the I8042Controller to
fetch a byte for us, then send it back to the appropriate device for
further processing and queueing of either a key event, or a mouse packet
so userspace can do something meaningful about it.
When we added the VMWare mouse integration feature it was easily adapted
to this paradigm, requiring small changes across the handling code for
these devices.
This patch is a major cleanup for any future advancements in the HID
subsystem.
It ensures we do things in a much more sane manner:
- We stop using LockRefPtrs. Currently, after the initialization of the
i8042 controller, we never have to change RefPtrs in that class, as we
simply don't support PS2 hotplugging currently.
Also, we remove the unnecessary getters for keyboard and mouse devices
which also returned a LockRefPtr.
- There's a clear separation between PS2 devices and the actual device
nodes that normally exist in /dev. PS2 devices are not polled, because
when the user uses these devices, they will trigger an IRQ which when
is handled, could produce either a MousePacket or KeyEvent, depending
on the device state.
The separation is crucial for buses that are polled, for example - USB
is a polled bus and will not generate an IRQ for HID devices.
- There's a clear separation in roles of each structure. The PS2 devices
which are attached to a I8042Controller object are managing the device
state, while the generic MouseDevice and KeyboardDevice manage all
related tasks of a CharacterDevice, as well as interpreting scan code
events and mouse relative/absolute coordinates.
Instead, only update it when the Caps Lock key event is generated and
remapping to the Ctrl key is enabled.
This fixes a bug that when enabling remapping Caps Lock key to the Ctrl
key, the original Ctrl key is no longer usable.
This header has always been fundamentally a Kernel API file. Move it
where it belongs. Include it directly in Kernel files, and make
Userland applications include it via sys/ioctl.h rather than directly.
This was easily done, as the Kernel and Userland don't actually share
any of the APIs exposed by it, so instead the Kernel APIs were moved to
the Kernel, and the Userland APIs stayed in LibKeyboard.
This has multiple advantages:
* The non OOM-fallible String is not longer used for storing the
character map name in the Kernel
* The kernel no longer has to link to the userland LibKeyboard code
* A lot of #ifdef KERNEL cruft can be removed from LibKeyboard
Previously, one could put '\b' in a keymap, but in non-Terminal
applications, it would just insert a literal '\b' character instead of
behaving like backspace. This patch modifes
`visible_code_point_to_key_code` to include backspace, as well as
renaming it to `code_point_to_key_code` since '\b' is not a visible
character. Additionally, `KeyboardDevice::key_state_changed` has been
rearranged to apply the user's keymap before checking for things like
caps lock.
Before, only KeyEvent::code_point took the user's keyboard layout
into consideration, while KeyEvent::key was hardcoded QWERTY. This
affected, among other things, Vim Emulation.
Now, KeyEvent::key respects the user's keyboard layout, so will be the
same as KeyEvent::code_point for visible (alphanumeric + symbol) keys.
Co-Authored-By: Ben Wiederhake <BenWiederhake.GitHub@gmx.de>
We now use AK::Error and AK::ErrorOr<T> in both kernel and userspace!
This was a slightly tedious refactoring that took a long time, so it's
not unlikely that some bugs crept in.
Nevertheless, it does pass basic functionality testing, and it's just
real nice to finally see the same pattern in all contexts. :^)
Currently, writing anything to `/dev/mouse0` or `/dev/keyboard0` causes
the Kernel to panic. The reason for this is that
`[Mouse,Keyboard]Device::write` always returns 0, which is explicitly
prohibited by `VERIFY` macro in `Process::sys$write`. The fix seems
trivial; `write` should return EINVAL instead (as is the case with, for
example, `KCOVDevice`).
It's easy to forget the responsibility of validating and safely copying
kernel parameters in code that is far away from syscalls. ioctl's are
one such example, and bugs there are just as dangerous as at the root
syscall level.
To avoid this case, utilize the AK::Userspace<T> template in the ioctl
kernel interface so that implementors have no choice but to properly
validate and copy ioctl pointer arguments.
Problem:
- `static` variables consume memory and sometimes are less
optimizable.
- `static const` variables can be `constexpr`, usually.
- `static` function-local variables require an initialization check
every time the function is run.
Solution:
- If a global `static` variable is only used in a single function then
move it into the function and make it non-`static` and `constexpr`.
- Make all global `static` variables `constexpr` instead of `const`.
- Change function-local `static const[expr]` variables to be just
`constexpr`.
We use a global setting to determine if Caps Lock should be remapped to
Control because we don't care how keyboard events come in, just that they
should be massaged into different scan codes.
The `proc` filesystem is able to manipulate this global variable using
the `sysctl` utility like so:
```
# sysctl caps_lock_to_ctrl=1
```
SPDX License Identifiers are a more compact / standardized
way of representing file license information.
See: https://spdx.dev/resources/use/#identifiers
This was done with the `ambr` search and replace tool.
ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
The end goal of this commit is to allow to boot on bare metal with no
PS/2 device connected to the system. It turned out that the original
code relied on the existence of the PS/2 keyboard, so VirtualConsole
called it even though ACPI indicated the there's no i8042 controller on
my real machine because I didn't plug any PS/2 device.
The code is much more flexible, so adding HID support for other type of
hardware (e.g. USB HID) could be much simpler.
Briefly describing the change, we have a new singleton called
HIDManagement, which is responsible to initialize the i8042 controller
if exists, and to enumerate its devices. I also abstracted a bit
things, so now every Human interface device is represented with the
HIDDevice class. Then, there are 2 types of it - the MouseDevice and
KeyboardDevice classes; both are responsible to handle the interface in
the DevFS.
PS2KeyboardDevice, PS2MouseDevice and VMWareMouseDevice classes are
responsible for handling the hardware-specific interface they are
assigned to. Therefore, they are inheriting from the IRQHandler class.
2021-04-03 11:57:23 +02:00
Renamed from Kernel/Devices/KeyboardDevice.cpp (Browse further)