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6 commits

Author SHA1 Message Date
Tim Ledbetter
a1f9d2420f Fuzzers: Disable debug logging for all fuzzers
Previously, some fuzzers were generating an excessive amount of debug
logging. This change explicitly disables debug logging for all fuzzers.
This allows higher test throughput and makes the logs easier to read
when fuzzing locally.
2023-11-03 20:56:44 -06:00
kleines Filmröllchen
8df714ff1e Meta/Fuzzers: Extract common audio fuzzing code
Apart from the class used audio fuzzers have identical behavior: Create
a memory stream from the fuzzer input and pass this to the loader, then
try to load audio until an error occurs. Since the loader plugins need
to have the same static create() function anyways for LibAudio itself,
we can unify the fuzzer implementations and reduce code duplication.
2023-07-05 11:58:50 +01:00
kleines Filmröllchen
5f1dbbaaa6 LibAudio: Extract loader stream creation from the plugins
This removes a lot of duplicated stream creation code from the plugins,
and also simplifies the way that the appropriate plugin is found. This
mirrors the ImageDecoderPlugin design and necessitates new sniffing
methods on the loaders.
2023-06-27 15:28:22 +01:00
Tim Schumacher
ad60a0b522 Fuzzers: Stop loading audio frames once the end is reached
Previously, the condition was reversed, so we would stop immediately on
a file that has at least one working chunk, and we would infinitely loop
on a file with no chunks.
2023-04-12 14:03:20 -04:00
kleines Filmröllchen
264cc76ab4 LibAudio: Move audio stream buffering into the loader
Before, some loader plugins implemented their own buffering (FLAC&MP3),
some didn't require any (WAV), and some didn't buffer at all (QOA). This
meant that in practice, while you could load arbitrary amounts of
samples from some loader plugins, you couldn't do that with some others.
Also, it was ill-defined how many samples you would actually get back
from a get_more_samples call.

This commit fixes that by introducing a layer of abstraction between the
loader and its plugins (because that's the whole point of having the
extra class!). The plugins now only implement a load_chunks() function,
which is much simpler to implement and allows plugins to play fast and
loose with what they actually return. Basically, they can return many
chunks of samples, where one chunk is simply a convenient block of
samples to load. In fact, some loaders such as FLAC and QOA have
separate internal functions for loading exactly one chunk. The loaders
*should* load as many chunks as necessary for the sample count to be
reached or surpassed (the latter simplifies loading loops in the
implementations, since you don't need to know how large your next chunk
is going to be; a problem for e.g. FLAC). If a plugin has no problems
returning data of arbitrary size (currently WAV), it can return a single
chunk that exactly (or roughly) matches the requested sample count. If a
plugin is at the stream end, it can also return less samples than was
requested! The loader can handle all of these cases and may call into
load_chunk multiple times. If the plugin returns an empty chunk list (or
only empty chunks; again, they can play fast and loose), the loader
takes that as a stream end signal. Otherwise, the loader will always
return exactly as many samples as the user requested. Buffering is
handled by the loader, allowing any underlying plugin to deal with any
weird sample count requirement the user throws at it (looking at you,
SoundPlayer!).

This (not accidentally!) makes QOA work in SoundPlayer.
2023-03-13 13:25:42 +01:00
kleines Filmröllchen
0f7a5006d1 Meta/Lagom: Add a fuzzer for QOA 2023-03-10 04:07:14 -07:00