This works very similarly to MarkedVector<T>, but instead of expecting
T to be Value or a GC-allocated pointer type, T can be anything.
Every pointer-sized value in the vector's storage will be checked during
conservative root scanning.
In other words, this allows you to put something like this in a
ConservativeVector<Foo> and it will be protected from GC:
struct Foo {
i64 number;
Value some_value;
GCPtr<Object> some_object;
};
The JIT compiler was an interesting experiment, but ultimately the
security & complexity cost of doing arbitrary code generation at runtime
is far too high.
In subsequent commits, the bytecode format will change drastically, and
instead of rewriting the JIT to fit the new bytecode, this patch simply
removes the JIT instead.
Other engines, JavaScriptCore in particular, have already proven that
it's possible to handle the vast majority of contemporary web content
with an interpreter. They are currently ~5x faster than us on benchmarks
when running without a JIT. We need to catch up to them before
considering performance techniques with a heavy security cost.
From test262 documentation, this flag means:
The test file should only be run when the [[CanBlock]] property of
the Agent Record executing the file is `false`.
This patch stubs out the accessor for that internal slot and skips tests
with the CanBlockIsFalse if that internal slot is true.
The previous implementation was calling `backtrace()` for every
function call, which is quite slow.
Instead, this implementation provides VM::stack_trace() which unwinds
the native stack, maps it through NativeExecutable::get_source_range
and combines it with source ranges from interpreted call frames.
The dollar sign is a special character in POSIX shells and in the Ninja
build file format. If the file name contains a `$`, something goes wrong
in the escaping/unescaping of this symbol, and CMake/GCC/Clang generate
invalid dependency files where not all instances of `$` are escaped
properly. Because of this, Ninja fails to rebuild `$262Object.cpp` if
the headers included by it have changed.
Stale `$262Object.cpp.o` files have been the cause of mysterious crashes
multiple times which only go away after doing a clean build. Let's
prevent these from happening again by removing the `$` from the
filename.