When calculating the edge offset of the next floating item based on the
offset of the preceding floating item, we need to ensure that the
preceding offset is always > 0. This isn't explicitly written in the
spec, but all other popular engines do that.
Fixes https://github.com/SerenityOS/serenity/issues/21023
Before, we completely ignored clearance for block-level boxes if they
were floated. This was incorrect because it is valid for a block-level
box to be floated and still have clearance. However, unlike clearance
on normal flow boxes, clearance on floating boxes does not affect the
y-position of subsequent normal flow boxes. Instead, it pushes the
box's position to the very beginning of an edge.
Work towards https://github.com/SerenityOS/serenity/issues/21023
This is a simple mapping of some code-points to others.
I was going to use a ref test for this, but without knowing that the
font contains the code-points (which SerenitySans does not) we'd be
comparing a series of replacement characters to a series of replacement
characters, which doesn't tell you if they're the right code-points
underneath.
When a button should use flex for alignment and also has ::before
and/or ::after, we previously did the following:
1. Prepended/appended the button's children with boxes for
pseudo-elements.
2. Replaced the button's direct children with a flex container that
contains its children.
As a result, the generated boxes for ::before/::after ended up as
children of the generated flex item, instead of being direct children
of the button layout box as they were supposed to be.
This change reverses these steps, ensuring that boxes for
pseudo-elements are generated only after modifications inside the
button layout are completed.
Before, we were using the line height from NodeWithStyle::line_height()
to calculate the y offset for floats inside the IFC. However, this
value doesn't always correspond to the actual height of a line box. For
instance, adding a fragment for an inline-block might change the height
of the line box. With this change, we recalculate the height of the
line box after adding a new fragment and use this recalculated height
value to determine the y position for floats.
Fixes https://github.com/SerenityOS/serenity/issues/20982
If an element is created from JS, it might have its contents modified
before it is inserted into the document. In this case, we don't have a
shadow tree yet and so trying to set m_text_node's text content would
cause a null dereference. So let's not do that. :^)
That case also means that by the time we do create the shadow tree, we
have the text content already, so we can set it there.
Added a test to verify that we don't crash, and that the text content
appears in the textarea whether it was inserted by JS or by the HTML
parser.
The final used values for these properties is stored in the layout node,
so we need to make sure they are propagated there as well when doing
table box fixup.
Some replaced elements can have intrinsic aspect ratios but no
intrinsic size. In these cases, the tentative sizes are undefined, and
can therefore sometimes be zero. However, when resolving the size
constraints, we are already guaranteed to have an intrinsic aspect
ratio, so let's use that instead to calculate the resolved sizes.
There's a particularly awkward case where the static position of an
abspos child of a flex container is dependent on its height. This can
happen when `align-items: center` is in effect, as we have to adjust
the abspos child's Y position by half of its height.
This patch solves the issue by reordering operations in the abspos
height resolution algorithm, to make sure that height is resolved
before the static position is calculated.
Using flex layout inside button solves the issue with wrongly calculated
height when it has: pseudo element and whitespaces inside.
Also using flex instead of a table layout allows for the same vertical
alignment but with fewer layout nodes: a flex container and anonymous
wrapper for content instead of a table wrapper, table, row, and cell.
Before this change, we were creating a new anonymous flex item for every
inline-level child of a flex container, even when we had a sequence of
inline-level children.
The fix here is to simply keep putting things in the last child of the
flex container, if that child is already an anonymous flex item.
Previously we always set the height of the HTML element equal to the
viewport height but now this will only happen in quirks mode as it is
intended. Otherwise the html element height will be computed as auto.
Since we always pass the px value as an argument to resolved(), we can
pass it directly as CSSPixels instead of wrapping it in Length. This
approach allows us to avoid converting to a double, resulting in fewer
precision issues.
When text paintables shift around in the tree due to line wrapping,
we may end up in a situation where some text node does not generate
a paintable (due to being all whitespace, for example), even though
in the previous layout pass, it *did* generate a paintable.
To prevent holding on to old paintables in such cases, we now do a
pass in LayoutState::commit() where we explicitly detach all old
paintables from the layout tree.
We need to start looking from the beginning of current row if adding
new implicit column track made enough space to accomodate spanning item
This fixes placement for spanning grid items when `grid-auto-flow` is
specified to `column`.
When the grid layout gets to
`resolve_items_box_metrics(GridDimension::Column)`, we've already
determined the width of each column. However, the widths of the
individual grid items themselves haven't been set. Rather than using
`get_available_space_for_item()`, which returns an indefinite size if
an item's width/height hasn't been set, we should use the already
known track width as the available size to calculate the fit-content
width.
The resolution is simply 1dppx * device pixel ratio.
This makes high resolution images show up on https://apple.com/
when running on a high-DPI display. :^)
`DeprecatedString::to_int` calls `StringUtils::convert_to_int`
internally. However, the integer parsing is not done in an HTML
spec-compliant way. For example, `colspan="2;"` is valid according to
the spec. But, with the current implementation, we will fail to parse
"2;", and instead fall back to using 1 as the colspan value.
This patch changes the `HTMLTableCellElement::col_span` and
`HTMLTableCellElement::row_span` methods to use the
`Web::HTML::parse_non_negative_integer` function that will parse the
attribute value in an HTML spec-compliant way.
This giant grid test has been a source of problems while iterating on
GFC for a long time. Let's split it into smaller tests to make it
easier to identify issues without needing further reductions on the
test.
We were relying on the table fixup algorithm to insert the missing table
row, which fails to do so when we only have an image in the button.
While that might be a problem with the table fixup algorithm, we should
build a correct layout tree explicitly anyway.
Fixes crashes on GitHub.
Check the width of the next token after white space to decide line
breaks. The next width can also be the total width of multiple tokens.
This better follows the CSS Text specification and matches behavior of
other browsers.
Fixes#20388.
And treat them as "auto" for now, per CSS-SIZING-3, with a FIXME about
supporting more layout directions.
This fixes an issue on MDN where `height: max-content` was not
overriding height from non-CSS presentational hints.
CSS-ALIGN-3 tells us that `normal` behavior inside flex containers is
simply to behave as `stretch` so this patch makes them behave the same
inside FFC.
Furthermore, we change the `align-items` initial value to `normal`,
matching other engines.
When a box is sized under max-content constraint, any percentage value
set for max-width should be considered as if it were infinite. In other
words, it should have no effect on restricting the box's width.
This doesn't seem to actually have fixed any bugs, as having
FillOpacity instead of StrokeOpacity in the call to parse_css_value
doesn't seem to have actually been causing bugs. But, I still think it's
worthwhile correcting.
The reason that it wasn't causing bugs is that having FillOpacity
instead of StrokeOpacity in the call to parse_css_value means that when
parsing the value is compared to the acceptable values for that property
(for example the value can only be a percentage, or a number, etc.). In
this case both FillOpacity and StrokeOpacity seem to accept the same
values.
The SVG G container should have the same size as its children. This
fixes a bug when there was an opacity value on the G element, as in
StackingContext it would try and get a bitmap of the element which would
be empty due to it having no size.
Instead of applying relative offsets (like position:relative insets)
during painting and hit testing, we now do a pass at the end of layout
and assign the final resolved offsets to paintables.
This makes painting and hit testing easier since they don't have to
think about relative offsets, and it also fixes a bug where offsets were
not applied to text fragments inside inline-flow elements that were
themselves position:relative.