Previously, we determined the positions of glyphs for each text run at
the time of painting, which constituted a significant portion of the
painting process according to profiles. However, since we already go
through each glyph to figure out the width of each fragment during
layout, we can simultaneously gather data about the position of each
glyph in the layout phase and utilize this information in the painting
phase.
I had to update expectations for a couple of reference tests. These
updates are due to the fact that we now measure glyph positions during
layout using a 1x font, and then linearly scale each glyph's position
to device pixels during painting. This approach should be acceptable,
considering we measure a fragment's width and height with an unscaled
font during layout.
Assuming that my changes to make iframes delay the load event are
correct, and that nothing else was causing the flakiness, this test
should be OK now! (Famous last words.)
We currently do not wait for iframes to finish loading before triggering
the document's load event, which creates a race condition for any ref
tests that include iframes. Until that gets fixed, let's skip the one
affected test.
See issue #22012.
This is an adaptation of the "misc/backgrounds.html" file in the
Serenity image. It tests a lot of background-related properties that we
otherwise have no tests for.
This makes use of the new Gfx::Path::text() to handle SVG text elements,
with this text is just a regular path, and can be manipulated like any
other graphics element.
This removes the SVGTextPaintable and makes both <text> and geometry
elements use a new (shared) SVGPathPaintable. This is identical to the
old SVGGeometryPaintable. This simplifies painting as once something is
resolved to a Gfx::Path, the painting logic is the same.
This removes the awkward hack to recompute the layout transform at paint
time, and makes it possible for path sizes to be computed during layout.
For example, it's possible to use relative units in SVG shapes (e.g.
<rect>), which can be resolved during layout, but would be hard to
resolve again during painting.
This is based on the border-radius.html demo page with text and most
assets removed. This has to be a screenshot based test as there's not
really something else that can be used for comparison.
This also makes the test a little incomplete as things like text
overflow clipping are not tested, but I'd like to avoid this test being
too brittle.
This fixes an issue where the value would be out of sync with reality
in anonymous wrapper block boxes, since we forgot to compute m_visible
after assigning the computed values to them.
Fixes#21106
This adds initial support for `open-quote`, `close-quote`,
`no-open-quote` and `no-close-quote`. We don't yet track the "nesting
level" so we always use the first pair of quotes from the `quotes`
property.
This fixes the sizing of the arrow icons displayed to the left of
parent sections on a table of contents on Wikipedia articles, which
are sized using the equation `calc(max(0.75em, 12px))`. Now, the icon
will not expand past the edges of the box they are within, avoiding
clipping the edges of the arrows.
These apply to any elements that have some kind of open/closed state.
The spec suggests `<details>`, `<dialog>`, and `<select>`, so that's
what I've supported here. Only `<details>` is fleshed out right now,
but once the others are, these pseudo-classes should work
automatically. :^)
Each ref test now links to its reference page with a link tag, in the
same format as WPT:
`<link rel="match" href="reference-page.html" />`
The reference pages have all been moved into a separate `reference/` dir
so that we can just treat every file in `ref/` as a test. There's no
filter to only look at .html files, because we also have a .svg file in
there, and there may be other formats we want to use too. But it's not
too hard to add one if we need it.
Support the optional `<attr-type>` parameter to the `attr()` function,
which allows parsing the attribute's value as a variety of types,
instead of always as a string.
Rather than modify the transform of the parent (which could change
independently), this adds a new override element_transform() where
element specific tranfroms can be applied. This will always stay in
sync with the attributes.
A ref test comparing a .svg and .html version of the same file is
added as due to differences in attribute parsing order, the .svg version
was previously drawn incorrectly.
Fixes#20859
This means StyleComputer::resolve_unresolved_style_value() always
returns a value, so we can change its return type.
However, it does still return an UnresolvedStyleValue sometimes, so we
can't remove those checks from the user code.
These two ref-tests involve two boxes positioned in the same place, with
outlines. Outlines always have a border-radius, meaning that the corner
pixels are not 100% opaque. (It seems to be 254 instead of 255.) With
the test files painting two outlines, and the ref test only painting
one, slight changes in the background color of the page would make that
slight variation visible sometimes. So, let's avoid that inconsistency
by always painting one outline instead of two.
Fixes bug when "clip" property does not affect abspos children.
This change makes "clip" property to be applied together with
"overflow: hidden" in `apply_clip_overflow_rect()` that already
handles abspos children correctly.
This matches if the element has a placeholder, and that placeholder is
currently visible. This applies to `<input>` and `<textarea>` elements,
but our `<textarea>` is very limited so does not support placeholders.
Grid specification https://www.w3.org/TR/css-grid-2/#z-order defines
special painting order for grid items which should be the same as for
defined for inline-blocks in CSS2.
We still don't know how to resolve font-relative lengths in <img sizes>
since we don't always have font size information available at this stage
in the pipeline, but we can at least handle viewport-relative lengths.
This fixes an issue on many websites where low-resolution images were
loaded (appropriate for a small viewport) even when the viewport is big.
This has to cheat and use a screenshot but thanks to the "Take Full
Screenshot" feature of Ladybird, it is very easy to update this test.
The steps are documented in the test.
We now keep the color value as a StyleValue up until we go to paint the
gradient, which makes `currentColor` work, along with any other color
values that can't be immediately converted into a `Gfx::Color` while
parsing.