Similar to another problem we had in CharacterData, we were assuming
that the offsets were raw utf8 byte offsets into the data, instead of
utf16 code units. Fix this by using the substring helpers in
CharacterData to get the text data from the Range.
There are more instances of this issue around the place that we will
need to track down and add tests for, but this fixes one of them :^)
For the test included in this commit, we were previously returning:
llo💨😮
Instead of the expected:
llo💨😮 Wo