This allows positioning a child SVG relative to its parent SVG.
Note: These have been implemented as CSS properties as in SVG 2, these
are geometry properties that can be used in CSS (see
https://www.w3.org/TR/SVG/geometry.html), but there is not much browser
support for this. It is nicer to implement than the ad-hoc SVG
attribute parsing though, so I feel it may make sense to port the rest
of the attributes specified here (which should fix some issues with
viewport relative sizes).
The hit-testing position is now shifted by the scroll offsets before
performing any checks for containment. This is implemented by assigning
each PaintableBox/InlinePaintable an offset corresponding to the scroll
frame in which it is contained. The non-scroll-adjusted position is
still passed down when recursing to children because the assigned
offset accumulated for nested scroll frames.
With this change, hit testing works in the Inspector.
Fixes https://github.com/SerenityOS/serenity/issues/22068
Just creating a stream on the JS heap isn't enough, as we will later
crash when trying to read from that stream as it hasn't been properly
initialized. Instead, until we have teeing implemented (which is a
rather huge part of the Streams spec), create streams using proper AOs
that do initialize the stream.
For some reason on macOS with ASAN enabled, the test promises in
HTML/Window-postMessage do not resolve. These promises wait for both
the in-document and the blob url iframes to load. It's not clear why
this works fine in Linux nor why the onload handler doesn't fire
when the iframe has already loaded.
This attribute has some compatbility issues...
- The spec says it should be an SVGAnimatedRect which contains
a DOMRect and a DOMReadOnlyRect.
- Blink gives you an SVGAnimatedRect with 2x SVGRect
- Gecko gives you an SVGAnimatedRect with 2x SVGRect? (nullable)
I ended up with something similar to Gecko, an SVGAnimatedRect
with 2x DOMRect? (nullable)
With this fixed, we can now load https://polar.sh/ :^)
Window and other global objects are not technically legacy platform
objects, and have other ways to override their setters and getters.
However, Window does need to share some code with the legacy platform
object paths, and simply adding another bool check to the mix seems
the shortest putt.
HTML fragments are parsed with a temporary HTML document that never has
its flag set to say that it is ready to have scripts executed. For these
fragments, in the HTMLParser, these scripts are prepared, but
execute_script is never called on them.
This results in the HTMLParser waiting forever on the document to be
ready to have scripts executed.
To fix this, only wait for the document to be ready if we are definitely
going to execute a script.
This fixes a hang processing the HTML in the attached test, as seen on:
https://github.com/SerenityOS/serenityFixes: #22735
This patch makes a few changes to the way we calculate line-height:
- `line-height: normal` is now resolved using metrics from the used
font (specifically, round(A + D + lineGap)).
- `line-height: calc(...)` is now resolved at style compute time.
- `line-height` values are now absolutized at style compute time.
As a consequence of the above, we no longer need to walk the DOM
ancestor chain looking for line-heights during style computation.
Instead, values are inherited, resolved and absolutized locally.
This is not only much faster, but also makes our line-height metrics
match those of other engines like Gecko and Blink.
When the caller of NumericCalculationNode::resolve() does not provide
a percentage_basis, it expects the method to return a raw percentage
value.
Fixes crashing on https://discord.com/login
CSSPixels should not be wrapped into CSS::Length before being passed
to resolved() to end up resolving percentages without losing
precision.
Fixes thrashing layout when 33.3333% width is used together with
"box-sizing: border-box".
With this change, a stacking context can be established by any
paintable, including inline paintables. The stacking context traversal
is updated to remove the assumption that the stacking context root is
paintable box.
Similar to another problem we had in CharacterData, we were assuming
that the offsets were raw utf8 byte offsets into the data, instead of
utf16 code units. Fix this by using the substring helpers in
CharacterData to get the text data from the Range.
There are more instances of this issue around the place that we will
need to track down and add tests for, but this fixes one of them :^)
For the test included in this commit, we were previously returning:
llo💨😮
Instead of the expected:
llo💨😮 Wo
The JS::Value being passed through is not a bigint, and needs to be
converted using ConvertToInt, as per:
https://webidl.spec.whatwg.org/#es-unsigned-long-long
Furthermore, the IDL definition also specifies that this is associated
with the [EnforceRange] extended attribute.
This makes it actually possible to pass through an autoAllocateChunkSize
to the ReadableStream constructor without it throwing a TypeError.
This aligns Workers and Window and MessagePorts to all use the same
mechanism for transferring serialized messages across realms.
It also allows transferring more message ports into a worker.
Re-enable the Worker-echo test, as none of the MessagePort tests have
themselves been flaky, and those are now using the same underlying
implementation.