Until now, we had implemented flex container sizing by awkwardly doing
exactly what the spec said (basically having FFC size the container)
despite that not really making sense in the big picture. (Parent
formatting contexts should be responsible for sizing and placing their
children)
This patch moves us away from the Flexbox spec text a little bit, by
removing the logic for sizing the flex container in FFC, and instead
making sure that all formatting contexts can set both width and height
of flex container children.
This required changes in BFC and IFC, but it's actually quite simple!
Width was already not a problem, and it turns out height isn't either,
since the automatic height of a flex container is max-content.
With this in mind, we can simply determine the height of flex containers
before transferring control to FFC, and everything flows nicely.
With this change, we can remove all the virtuals and FFC logic for
negotiating container size with the parent formatting context.
We also don't need the "available space for flex container" stuff
anymore either, so that's gone as well.
There are some minor diffs in layout test results from this, but the
new results actually match other browsers more closely, so that's fine.
This should make flex layout, and indeed layout in general, easier to
understand, since this was the main weird special case outside of
BFC/IFC where a formatting context delegates work to its parent instead
of the other way around. :^)
Previously, these were clipped by the RecordingPainter, which used the
path's bounding box (which in this case is zero width or height). The
fix is to expand the bounding box by the stroke width.
Fixes#22661
Note: This is unrelated to any recent LibGfx changes :^)
Some apps seem to generate malformed images that are accepted
by most readers. We now only throw if malformed data would lead to
a write outside the chunky buffer.
Includes a set of wav files of different frequencies, these are
each loaded and then written to a temporary file, checking that
the meta-data is correctly read and that the output matches the input.
Before this change, we used the wrong insertion point for flex items
in reverse layouts with `justify-content: normal`. This caused flex
items to overflow the flex containers "backwards" from the start edge.
Instead of assuming that the first font in the cascade font list will
have a glyph for space, we need to find it in the list taking into
account unicode ranges.
When using the BMP encoding, ICO images are expected to contain a 1-bit
mask for transparency. Regardless an alpha channel is already included
in the image, the mask is always required. As stated here[1], the
mask is used to provide shadow around the image.
Unfortunately, it seems that some encoder do not include that second
transparency mask. So let's read that mask only if some data is still
remaining after decoding the image.
The test case has been generated by truncating the 64 last bytes
(originally dedicated to the mask) from the `serenity.ico` file and
changing the declared size of the image in the ICO header. The size
value is stored at the offset 0x0E in the file and I changed the value
from 0x0468 to 0x0428.
[1]: https://devblogs.microsoft.com/oldnewthing/20101021-00/?p=12483
- We now propagate changes in font and line-height to anonymous wrappers
when doing a partial style update after invalidation.
- We no longer (incorrectly) propagate style from table wrapper boxes
to the table root, since inheritance works in the other direction.
Fixes#22395
This change fixes the function that calculates the number of auto-fill
tracks, ensuring it uses height when applied to rows, instead of
assuming that it always operates on columns.
Fixes the mistake that gaps are counted as if they exist after each
track, when actually gaps are present only between tracks.
Visual progression on https://kde.org/products/
CSSPixels should not be wrapped into CSS::Length before being passed
to resolved() to end up resolving percentages without losing
precision.
Fixes thrashing layout when 33.3333% width is used together with
"box-sizing: border-box".
Percentage vertical margin and padding values are relative to the
containing block *width*, not *height*. This has to be one of the most
commonly recurring mistakes we make :^)
With this change, a stacking context can be established by any
paintable, including inline paintables. The stacking context traversal
is updated to remove the assumption that the stacking context root is
paintable box.
Before this change, parsed grid-template-columns/grid-template-rows
were represented as two lists: line names and track sizes. The problem
with this approach is that it erases the relationship between tracks
and their names, which results in unnecessarily complicated code that
restores this data (incorrectly if repeat() is involved) during layout.
This change solves that by representing line definitions as a list of
sizes and names in the order they were defined.
Visual progression https://genius.com/
This fixes an issue where GIF images without a global color table would
have the first segment incorrectly interpreted as color table data.
Makes many more screenshots appear on https://virtuallyfun.com/ :^)
Resolves a FIXME in MimeSniff::Resource allowing us to determine
the computed MIME type given supplied types that are used in older
versions of Apache that need special handling.
TIFF files are made in a way that make them easily extendable and over
the years people have made sure to exploit that. In other words, it's
easy to find images with non-standard tags. Instead of returning an
error for that, let's skip them.
Note that we need to make sure to realign the reading head in the file.
The test case was originally a 10x10 checkerboard image with required
tags, and also the `DocumentName` tag. Then, I modified this tag in a
hexadecimal editor and replaced its id with 30 000 (0x3075 as a LE u16)
and the type with the same value as well. This is AFAIK, never used as
a custom TIFF tag, so this should remain an invalid tag id and type.
Similar to another problem we had in CharacterData, we were assuming
that the offsets were raw utf8 byte offsets into the data, instead of
utf16 code units. Fix this by using the substring helpers in
CharacterData to get the text data from the Range.
There are more instances of this issue around the place that we will
need to track down and add tests for, but this fixes one of them :^)
For the test included in this commit, we were previously returning:
llo💨😮
Instead of the expected:
llo💨😮 Wo