Compare the x position with the start of the hex characters, which is
m_padding pixels to the right of hex_start_x. (And the same for the
text characters.) If the position is within the padding area, clamp it
so it's on the nearest character.
This was previously covered-up somewhat by using the buggy
m_address_bar_width value to calculate the start and end x positions of
these areas. Fixing that in the previous commit made this more obvious.
We repeat the same calculations a lot, and it's easy to make mistakes.
m_address_bar_width and offset_margin_width() have basically the same
purpose, but both are a little wrong. This removes the former, but
we'll get to the latter soon.
Subtracting 1 from both axes causes a kink in the line, because the
start point isn't also translated. The clip rect prevents us from
painting too far down, so we can just remove the translated() call.
The comment appears as a tooltip when hovering over the annotation.
A couple of properties of the TextEditor would ideally be set in GML,
but either don't have a setter exposed, or the GML compiler doesn't
recognise the enum. I'll fix those up after the current big GML
compiler PR gets merged.
Allow the user to highlight sections of the edited document, giving them
arbitrary background colors. These annotations can be created from a
selection, or by manually specifying the start and end offsets.
Annotations can be edited or deleted by right-clicking them.
Any color can be used for the background. Dark colors automatically make
the text white for easier readability. When creating a new annotation,
we use whatever color the user last picked as this is slightly more
likely to be the one they want.
Icons contributed by Cubic Love.
Co-authored-by: Cubic Love <7754483+cubiclove@users.noreply.github.com>
Instead of assigning, then sometimes reassigning these colors, set them
once. This makes it easier to see how we prioritize the different
factors that affect the styling.
`highlight_flag` is now `selected` since it represents if the byte is
within the current selection.
This is a cleanup patch, moves a chunk of repeated code to one place
instead of assigning variables with the same values twice in two
different places of code.
Currently if users select last bytes in HexEditor with mouse in either
Hex or Text mode, they will be able to move cursor on the byte outside
bounds. If then they try to write something in either of those modes,
app will crash.
This patch moves the recently added "replace" cursor to always be on the
last byte of the selection instead of being on the byte after the last
selected byte.
This patch changes cursor type from caret to black box for both Hex and
Text modes, because right now the way how blinking caret looks like is
more closer to "insert" mode in similar editors, whereas the real
behavior of this cursor is more of a "replace" mode seen in similar
editors like GHex.
This commit un-deprecates DeprecatedString, and repurposes it as a byte
string.
As the null state has already been removed, there are no other
particularly hairy blockers in repurposing this type as a byte string
(what it _really_ is).
This commit is auto-generated:
$ xs=$(ack -l \bDeprecatedString\b\|deprecated_string AK Userland \
Meta Ports Ladybird Tests Kernel)
$ perl -pie 's/\bDeprecatedString\b/ByteString/g;
s/deprecated_string/byte_string/g' $xs
$ clang-format --style=file -i \
$(git diff --name-only | grep \.cpp\|\.h)
$ gn format $(git ls-files '*.gn' '*.gni')
Except one instance where it is required for interfacing with LibGUI
Also changed an instance of west const to east because the clang-format
commit hook required it.
Previously, calling `.right()` on a `Gfx::Rect` would return the last
column's coordinate still inside the rectangle, or `left + width - 1`.
This is called 'endpoint inclusive' and does not make a lot of sense for
`Gfx::Rect<float>` where a rectangle of width 5 at position (0, 0) would
return 4 as its right side. This same problem exists for `.bottom()`.
This changes `Gfx::Rect` to be endpoint exclusive, which gives us the
nice property that `width = right - left` and `height = bottom - top`.
It enables us to treat `Gfx::Rect<int>` and `Gfx::Rect<float>` exactly
the same.
All users of `Gfx::Rect` have been updated accordingly.
Specifically, the ones HexEditor::did_complete_action possibly raised in
case creating an undo stack entry or pushing it onto the undo stack
fails. In this case, an error popup is displayed and the modifications
are undone.
This removes 2 FIXMEs inside the code :^)
This will make it easier to support both string types at the same time
while we convert code, and tracking down remaining uses.
One big exception is Value::to_string() in LibJS, where the name is
dictated by the ToString AO.
We have a new, improved string type coming up in AK (OOM aware, no null
state), and while it's going to use UTF-8, the name UTF8String is a
mouthful - so let's free up the String name by renaming the existing
class.
Making the old one have an annoying name will hopefully also help with
quick adoption :^)
The selected region in HexEditor is indicated by rendering a different
background color for the selected bytes.
Previously this background was rendered so that the background
rectangles were not contigous between different rows. This caused a high
contrast pattern that interfered with the readability of the hexadecimal
digits.
Now the background is rendered as a single contiguous block.