This makes Piano exactly as usable as when I started the large refactor
some years ago, which *sounds* like I'm a terrible person but now it (1)
looks nicer and (2) has a flexible backend that can already deal with
aribtrary kinds of processors on any track.
These instances were detected by searching for files that include
Array.h, but don't match the regex:
\\b(Array(?!\.h>)|iota_array|integer_sequence_generate_array)\\b
These are the three symbols defined by Array.h.
In theory, one might use LibCPP to detect things like this
automatically, but let's do this one step after another.
The only major functional change is that the Track now needs to know
whether it's active or not, in order to listen to the keyboard (or not).
There are some bugs exposed/created by this, mainly:
* KeysWidget sometimes shows phantom notes. Those do not actually exist
as far as debugging has revealed and do not play in the synth.
* The keyboard can lock up Piano when rapidly pressing keys. This
appears to be a HashMap bug; I invested significant time in bugfixing
but got nowhere.
This is technically only a stepping stone but needed to happen at some
point anyways. Now, there's no more integer time stored in Piano's
legacy datastructures directly.
Adds the ability to add a track and cycle through the
tracks from player widget. Also displays the current track
being played or edited in a dropdown that allows
for quick track selection.
Almost all synthesizer code in Piano is removed in favor of the LibDSP
reimplementation.
This causes some issues that mainly have to do with the way Piano
currently handles talking to LibDSP. Additionally, the sampler is gone
for now and will be reintroduced with future work.
SPDX License Identifiers are a more compact / standardized
way of representing file license information.
See: https://spdx.dev/resources/use/#identifiers
This was done with the `ambr` search and replace tool.
ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *