This commit un-deprecates DeprecatedString, and repurposes it as a byte
string.
As the null state has already been removed, there are no other
particularly hairy blockers in repurposing this type as a byte string
(what it _really_ is).
This commit is auto-generated:
$ xs=$(ack -l \bDeprecatedString\b\|deprecated_string AK Userland \
Meta Ports Ladybird Tests Kernel)
$ perl -pie 's/\bDeprecatedString\b/ByteString/g;
s/deprecated_string/byte_string/g' $xs
$ clang-format --style=file -i \
$(git diff --name-only | grep \.cpp\|\.h)
$ gn format $(git ls-files '*.gn' '*.gni')
This patch introduces a new function "Layer::editin_mask_bounding_rect"
that is used within the LevelsDialog, Luminosity and Colormasking to
process only the area where a mask was applied. Therefore we can
greatly reduce the amount of processed pixels if only a small portion
of the image was masked.
This patch adds a function to make the editing-eask visible while
beeing in mask-mode so that the user can see which parts are covered
by the masks and can therefore be modified by other tools that support
editing masks.
This patch adds a new Editing-Mask type to layers. This kind of mask
is used to restrict changes on the content bitmap only to areas where
the mask is drawn. The intensity of a pixel change is controlled by the
alpha-value of the mask.
Furthermore a function to invert and clear masks has been introduced.
When a new mask is created for a layer the edit mode of the layer is
also changed to Mask so that the user can immediately start to draw the
mask.
This commit adds a "Apply Mask" action which merges the active layer
mask with the layer bitmap. The option is only displayed if the active
layer is masked.
We now propagate errors when using the {Layer,Image}::flip(),
{Layer,Image}::crop(), {Layer,Image}::rotate() and
{Layer,Image}::resize() functions.
We handle these errors by show an error DialogBox with the error's
message.
This removes 8 FIXMEs:))
We have a new, improved string type coming up in AK (OOM aware, no null
state), and while it's going to use UTF-8, the name UTF8String is a
mouthful - so let's free up the String name by renaming the existing
class.
Making the old one have an annoying name will hopefully also help with
quick adoption :^)
This effectively creates a double-buffer for tools to use when modifying
the layer's bitmap (content or mask). Once the changes have been made
the tool reports to the layer that it has made changes along with a Rect
of the changed region. The layer will then merge the changes from the
scratch image to the real bitmap. This merge is done as follows: If a
given pixel is inside the selected region, the pixel from the scratch
bitmap is copied to the real bitmap. If the pixel is not inside the
selected region, the pixel from the real bitmap is copied to the scratch
bitmap.
As an optimization, when there is no selection active, the new method
for getting the scratch bitmap will return the real bitmap and no
merging will need to take place.
This command finds the smallest non-empty content bounding rect
by looking for the outermost non-transparent pixels in the image,
and then crops the image to that rect.
It's implemented in a pretty naive way, but it's a start. :^)
-Layer now has methods for flip/rotate/crop, which are responsible
for handling the alpha mask.
-Fixed crash when the display image size is out of sync with
the content image size.
-Changed API for setting content and mask image in Layer. Now, both
must be set at the same time, and it can result in an error if
you provide mismatched dimensions.
This is in preparation to support masking of Layers. We now distinguish
between the "display_bitmap" which will be the whole Layer with every
effect applied and the "content_bitmap" which contains the actual
unmodified pixels in the Layer.
Let's give ourselves the tools needed to update less than the entire
image every time we paint.
This patch adds plumbing so that Layer invalidations have a modified
rect that gets passed on to Image, and then on to ImageEditor.
This patch adds a GUI::TabWidget to the main UI and allows having
multiple images open at the same time.
Some of the changes here are a bit hackish and mechanical and there's
still code around that needs more work to fit better in the new world.
One nice side-effect of this change is that ImageEditor now always
has one Image associated with it, and it never changes.
SPDX License Identifiers are a more compact / standardized
way of representing file license information.
See: https://spdx.dev/resources/use/#identifiers
This was done with the `ambr` search and replace tool.
ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *