Lasso selection works by allowing the user to draw an arbitrary shape
much like the pen tool and ensuring the shape is closed by connecting
the start/end points when the user is done drawing. Everything inside
the shape becomes the selection.
Selection is determined via an outer flood fill. We begin a flood fill
from a point that is guaranteed to be outside of the drawn shape, and
anything the fill doesn't touch is determined to be the selection
region.
This makes ImageEditor responsible for clearing the active selection
when the escape key is pressed. If the active tool didn't act on the
Escape key (like some selection tools use this to indicate cancelling of
making a new selection), then ImageEditor will check for an active
selection and clear it.
Previously, all keydown KeyEvents were accepted, causing parent widgets
not to receive them. With the addition of shortcut handling to keydown,
shortcuts were not called when the ImageEditor was focused.
This patch will switch cursor to DragCopy when a user enters a widget
while dragging file(s), giving them a visual clue that it *might* be
dropped into this widget.
This is a rather naive approach, as the cursor icon will change for any
kind of file, as currently programs don't know the drag contents before
dropping it. But after all I think it's better than nothing. :^)
This fixes a scenario in which the active tool can get out of sync in
regards to what it believes it the current ImageEditor. In the case
where multiple images are open, switching between the editor tabs with a
tool selected can lead to this unsynchronized state due to a check that
the ImageEditor's active tool matches the current tool. If this is the
case the method returns early before we properly set the new editor
pointer on the active tool.
This changes ImageProcessor to use the scratch bitmap of the layer which
will cause the changes to only be applied inside the active selection
(if there is one). This also updates the FilterPreviewWidget to show the
filter preview with active selection taken into account.
This patch mitigates a rough gradient for the brush tool with a low
hardness. Previously the gradient alpha value was truncated by the type
conversion to int. Now the desired alpha value is scaled up to mitigate
the information loss due to type conversion which results in a much
smoother gradient.
This PR adds resize ability to PixelPaint as per issue 11862.
The previous behaviour was to always rescale the canvas when
resizing an image. This adds a checkbox to toggle between
rescaling, and resizing which blits the existing canvas to
the top left of the new, resized canvas.
As part of this, a new ScalingMode is added to
LibGfx - None.
Otherwise, we end up propagating those dependencies into targets that
link against that library, which creates unnecessary link-time
dependencies.
Also included are changes to readd now missing dependencies to tools
that actually need them.
This effectively creates a double-buffer for tools to use when modifying
the layer's bitmap (content or mask). Once the changes have been made
the tool reports to the layer that it has made changes along with a Rect
of the changed region. The layer will then merge the changes from the
scratch image to the real bitmap. This merge is done as follows: If a
given pixel is inside the selected region, the pixel from the scratch
bitmap is copied to the real bitmap. If the pixel is not inside the
selected region, the pixel from the real bitmap is copied to the scratch
bitmap.
As an optimization, when there is no selection active, the new method
for getting the scratch bitmap will return the real bitmap and no
merging will need to take place.
Polygonal selection tool allows for the drawing of any arbitrary
polygonal shape. It tracks clicked points in a vector, upon double
clicking we finalize the polygon and generate the selection mask. The
user can press the escape key during selection to cancel.
The mask is generated as follows:
- First we calculate the size of the bounding rect needed to hold the
polygon
- We add 2 pixels to height/width to allow us a 1 pixel border, the
polygon will be centered in this bitmap
- Draw the polygon into the bitmap via Gfx::Painter, making sure to
connect final polygon point to the first to ensure an enclosed shape
- Generate a selection mask the size of the bitmap, with all pixels
initially selected
- Perform a flood fill from (0,0) which is guaranteed to be outside the
polygon
- For every pixel reached by the flood fill, we clear the selected pixel
from the selection mask
- Finally we merge the selection mask like other selection tools.
This fixes a bug which shows up when a layer is offset and the selection
range includes pixels that are outside the current layer bitmap rect. We
would still try to delete that pixel from the bitmap since there was no
contains() check.
Before this commit, when the wand select tool was used on a layer that
was moved, it would make the selection relative to the image, and not
relative to the layer. This commit fixes that issue.
Refactored PickerTool functionality to the ImageEditor level and added a
flag to Tool Base Class to allow for tools to override Alt+Click
ColorPicker functionality
Commit #3197c17 introduced a session based clipboard portal.
This made pixel-paint fail to launch, because it had an unveil that
used the old path to the clipboard. This commit fixes that and now
unveils the new session based clipboard portal.
We previously put the generated headers in SOURCES, which did not mark
them as GENERATED (and did not produce a proper dependency).
This commit moves all generated headers into GENERATED_SOURCES, and
removes useless header SOURCES.
This filter mimics the functionality from Photoshop and other image
editors, allowing you to adjust the hue, saturation, and lightness of
an image. I always found this a very handy feature :^)
This is a partial revert of commit 7af5eef. After 97d15e9, the 'proc'
promise is not needed for operations using getsid().
This also fixes launching several applications in which 7af5eef added
the 'proc' promise only in the second call to pledge().
This commit does three things atomically:
- switch over Core::Account+SystemServer+LoginServer to sid based socket
names.
- change socket names with %uid to %sid.
- add/update necessary pledges and unveils.
Userland: Switch over servers to sid based sockets
Userland: Properly pledge and unveil for sid based sockets
New actions in the Layer Menu allows for the creation of a new layer
from the current selection. Layers can be made by copying the
selection or cutting it from the current layer. The new layer will be
sized to the bounding box of the selection. The newly produced layer
will be added to the layer stack.
URL had properly named replacements for protocol(), set_protocol() and
create_with_file_protocol() already. This patch removes these function
and updates all call sites to use the functions named according to the
specification.
See https://url.spec.whatwg.org/#concept-url-scheme
The main advantage of this change is that heavy-weight filters do not
lock up the GUI anymore.
This first cut has several flaws:
- We do not account for modification of the referenced images while the
filter is running. Depending on the exact filter behavior this might
have all sorts of weird effects. A simple fix would be to show a
progress dialog to the user, preventing them from performing other
modifications in the meantime.
- We do not use the image processor for previews. Preview behavior has a
couple of other considerations that are intentionally not addressed in
this commit or pull request.
The ImageProcessor singleton is intended to be used by all sorts of
image processing which might take some time to complete; or other
background actions. We're not using BackgroundTask here because this
system is specifically designed to work with task queues and PixelPaint
interaction; e.g. it provides common image processing tasks such as
filter application.
This patch adds scaling function to the move tool.
When the cursor is over the lower right corner of the layer, it changes.
This is to signify that the layer can be scaled by dragging the mouse.
There is currently no preview of the scaling.
Doing a resize every time the mouse moves leads to unexpected behavior.
Vectorscopes are a standard tool in professional video/film color
grading. *Very* simply, the Vectorscope shows image colors with hue as
the angle and saturation as the radius; brightness for each point in the
scope is determined by the number of "color vectors" at that point. More
specifically, the Vectorscope shows a 2D UV histogram of the image,
where U and V are the chroma ("color") channels of the image.
Co-authored-by: MacDue <macdue@dueutil.tech>
The histogram is perfectly fine with being drawn at any size, but the
code currently fixes its height to 65. Once the histogram is in a
subclass and several GML things around it change, the fixed height
breaks, so we move the height specification to GML. Additionally, the
container is specified to shrink as much as possible, alleviating a
hard-coded UI size. The user can now change histogram height in GML,
which is a lot more obvious.