Drops were handled only by the Preview Widget previously. It probably
made a little more sense before the program redesign, as it took most of
window the space, but now honestly this idea doesn't hold up that well.
These functions return the deprecated `Core::File` class, so let's mark
it as such to avoid possible confusion between future non try_*
functions which will use Core::Stream family classes and to possibly
grab someone's attention. :^)
This patch introduces error propagation to Gfx::SystemTheme to remove
instances of release_value_but_fixme_should_propagate_errors().
Userland applications that have been affected by this change have been
updated to utilise this propagation and as a result 4 such instances of
the aforementioned method have been removed.
Registers the PreviewWidget for addition directly into GML. Fixes
its previous double Frame borders. Also standardizes the Apply and
Reset buttons as DialogButtons and spaces them consistently with
other apps. Gives the TabWidget some tasteful container margins.
This patch will switch cursor to DragCopy when a user enters a widget
while dragging file(s), giving them a visual clue that it *might* be
dropped into this widget.
This is a rather naive approach, as the cursor icon will change for any
kind of file, as currently programs don't know the drag contents before
dropping it. But after all I think it's better than nothing. :^)
Each of these strings would previously rely on StringView's char const*
constructor overload, which would call __builtin_strlen on the string.
Since we now have operator ""sv, we can replace these with much simpler
versions. This opens the door to being able to remove
StringView(char const*).
No functional changes.
This means all three window titles are visible, regardless of what the
TitleHeight and BorderThickness values are. :^)
The one exception is when TitleHeight is less than the height of the
title text. WindowManager ensures that the real title height is at
least enough to fit the text, so if the value is set to less than that,
the window titles will start to overlap. So, don't set values that are
impossibly small!
There are two different things in ThemeEditor that want to know when a
palette changes:
1. The PreviewWidget subclass, so it can update its preview.
2. The ThemeEditor itself, so we know that the palette is modified.
Using a protected virtual function for 1 means that we can do 2 without
them fighting over the same on_palette_change callback.
I've attempted to handle the errors gracefully where it was clear how to
do so, and simple, but a lot of this was just adding
`release_value_but_fixme_should_propagate_errors()` in places.
Implement a mechanism that allows us to alter colors so that they
mimic those a colorblind person would see. From the color we can then
alter the colors for the whole preview so we can simulate everything
in the theme including icons/decorations.
This filter is also available as a Filter in LibGfx so it can be
reused in multiple other places.
The color simulation algorithm is based on this one
https://github.com/MaPePeR/jsColorblindSimulator publicly available.
Previously, the active window being centered, and then the inactive one
being higher, meant having an awkward gap at the bottom. This is a
simple fix, and not perfect, but it helps. :^)
Prior to this change, the 'Save' action was saving a file to the startup
path (or just showed a File Picker dialog) if a file has been opened
by the Open action or by drag-n-dropping a file to the program.
Pressing tab would focus on the demo widgets instead of switching
between the combo box and color input field. Instead set the focus
policy to NoFocus for all the widgets.
SPDX License Identifiers are a more compact / standardized
way of representing file license information.
See: https://spdx.dev/resources/use/#identifiers
This was done with the `ambr` search and replace tool.
ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
I hereby declare these to be full nouns that we don't split,
neither by space, nor by underscore:
- Breadcrumbbar
- Coolbar
- Menubar
- Progressbar
- Scrollbar
- Statusbar
- Taskbar
- Toolbar
This patch makes everything consistent by replacing every other variant
of these with the proper one. :^)
This patch begins the transition away from the global menu towards
per-window menus instead.
The global menu looks neat, but has always felt clunky, and there
are a number of usability problems with it, especially in programs
with multiple windows.
You can now call GUI::Window::set_menubar() to add a menubar to
your window. It will be specific to that one window only.