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6 commits

Author SHA1 Message Date
Ali Mohammad Pur
5e1499d104 Everywhere: Rename {Deprecated => Byte}String
This commit un-deprecates DeprecatedString, and repurposes it as a byte
string.
As the null state has already been removed, there are no other
particularly hairy blockers in repurposing this type as a byte string
(what it _really_ is).

This commit is auto-generated:
  $ xs=$(ack -l \bDeprecatedString\b\|deprecated_string AK Userland \
    Meta Ports Ladybird Tests Kernel)
  $ perl -pie 's/\bDeprecatedString\b/ByteString/g;
    s/deprecated_string/byte_string/g' $xs
  $ clang-format --style=file -i \
    $(git diff --name-only | grep \.cpp\|\.h)
  $ gn format $(git ls-files '*.gn' '*.gni')
2023-12-17 18:25:10 +03:30
Sam Atkins
ca3e0288e9 GMLPlayground: Keep a RefPtr to the "Save As..." action
Previously, the Save action held a reference to the local variable for
the Save As action, which goes out of scope at the end of
`initialize_menubar()`. This meant that if you tried to Save a new
file, it would instead crash and yeet your work into the abyss.
2023-07-19 19:36:17 +01:00
Sam Atkins
ae6bde6847 GMLPlayground: Add a Statusbar 2023-06-17 20:36:03 +02:00
Sam Atkins
f3fe9b64bf GMLPlayground: Keep view_frame_action around to prevent a crash
The `view_frame_action` variable only exists for the duration of
`initialize_menubar()`, so calling it in `m_preview_window->on_close`
would crash. This fixes that by storing the action pointer inside
MainWidget. (And storing the `view_window_action` too because it felt
weird storing one and not the other.)
2023-05-16 18:37:32 +01:00
Karol Kosek
5fd4d34880 GMLPlayground: Handle drop events 2023-05-16 12:57:34 +01:00
Karol Kosek
8c00e57f56 GMLPlayground: Extract most logic into a MainWidget class 2023-05-16 12:57:34 +01:00