This enables support for automatically generating client methods.
With this added the user gets code completion support for all
IPC methods which are available on a connection object.
This patch removes the IPC endpoint numbers that needed to be specified
in the IPC files. Since the string hash is a (hopefully) collision free
number that depends on the name of the endpoint, we now use that
instead. :^)
Additionally, endpoint magic is now treated as a u32, because endpoint
numbers were never negative anyway.
For cases where the endpoint number does have to be hardcoded (a current
case is LookupServer because the endpoint number must be known in LibC),
the syntax has been made more explicit to avoid confusing those
unfamiliar. To hardcode the endpoint magic, the following syntax is now
used:
endpoint EndpointName [magic=1234]
This patch removes the IPC endpoint numbers that needed to be specified
in the IPC files. Since the string hash is a (hopefully) collision free
number that depends on the name of the endpoint, we now use that
instead. :^)
SPDX License Identifiers are a more compact / standardized
way of representing file license information.
See: https://spdx.dev/resources/use/#identifiers
This was done with the `ambr` search and replace tool.
ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
This type represents templatized names, and replaces our previous use
of 'TemplatizedType' and 'TemplatizedFunctionCall'.
Also, we now parse function calls as secondary expressions.
- FileDB::get() now returns nullptr if the file is not in the FileDB
- Added FileDB::get_or_create_from_filesystem()
- Added FileDB::add() version that receives that file's content as a
parameter
This makes them available for use by other language servers.
Also as a bonus, update the Shell language server to discover some
symbols and add go-to-definition functionality :^)
(...and ASSERT_NOT_REACHED => VERIFY_NOT_REACHED)
Since all of these checks are done in release builds as well,
let's rename them to VERIFY to prevent confusion, as everyone is
used to assertions being compiled out in release.
We can introduce a new ASSERT macro that is specifically for debug
checks, but I'm doing this wholesale conversion first since we've
accumulated thousands of these already, and it's not immediately
obvious which ones are suitable for ASSERT.
The C++ LanguageServer can now find the matching declaration for
variable names, function calls, struct/class types and properties.
When clicking on one of the above with Ctrl pressed, HackStudio will
ask the language server to find a matching declaration, and navigate
to the result in the Editor. :^)
We now also look at the available declarations from included header
files when autocompleting names.
Additionally, you can now request autocomplete on an empty token, which
brings up all available names, starting from the inner-most scope.
... and performs preprocessing on the source code before parsing.
To support this, we are now able to keep track of multiple
files in the autocomplete engine. We re-parse a file whenever it is
edited.
FileDB wraps the access to the contents of project files.
When asked to fetch a file, FileDB will either return its in-memory
model of the file if it has been "opened" by the language-server
protocol, or otherwise fetch it from the filesystem.
Previously, the cpp language server did not pledge "rpath" and got
access to the contents of files whenever they were opened by the
language client.
However, features like inspection of header files require the language
server to get the content of files that were not opened by the client.
The language server now pledges rpath but makes sure to only unveil
the project's directory and /usr/include.