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17 commits

Author SHA1 Message Date
Jakub Pyszczak
ac49617183 2048: Ensure that correct font is requested
Previously, during the start of the game BoardView component tried to
get the font from the database passing empty string as a parameter.
It caused a debug message informing user that the lookup failed.
2024-02-18 21:34:38 +01:00
Andreas Kling
545d8336b8 LibGfx: Convert Font APIs to return String instead of DeprecatedString 2023-09-06 11:29:03 -04:00
aryanbaburajan
bc8cad31de 2048: Replace usage of DeprecatedString 2023-08-06 22:21:10 +02:00
Andreas Kling
b71c7a6e44 Userland: Use Font::pixel_size_rounded_up() instead of glyph_height()
The only remaining clients of this API are specific to bitmap fonts and
editing thereof.
2023-03-04 00:29:38 +01:00
Linus Groh
6e19ab2bbc AK+Everywhere: Rename String to DeprecatedString
We have a new, improved string type coming up in AK (OOM aware, no null
state), and while it's going to use UTF-8, the name UTF8String is a
mouthful - so let's free up the String name by renaming the existing
class.
Making the old one have an annoying name will hopefully also help with
quick adoption :^)
2022-12-06 08:54:33 +01:00
Zaggy1024
a9bc626639 2048: Call event.ignore() correctly in 2048's BoardView keydown handler 2022-11-14 16:08:11 +00:00
Simon Wanner
206d6ece55 LibGfx: Move other font-related files to LibGfx/Font/ 2022-04-09 23:48:18 +02:00
Lenny Maiorani
27c30ca063 Games: Use default constructors/destructors
https://isocpp.github.io/CppCoreGuidelines/CppCoreGuidelines#cother-other-default-operation-rules

"The compiler is more likely to get the default semantics right and
you cannot implement these functions better than the compiler."
2022-02-16 22:08:55 +00:00
Dmitrii Ubskii
242742b6c2 2048: Animate sliding tiles 2021-06-11 22:45:14 +02:00
Dmitrii Ubskii
8a8c2572b1 2048: Encapsulate away Board's inner workings
This change brings all the board twiddling code into the Board proper to
enable sliding animations further down the line.
2021-06-11 22:45:14 +02:00
Dmitrii Ubskii
9ce5ce3560 2048: Add pop-in animation for newly added tiles 2021-06-11 22:45:14 +02:00
Dmitrii Ubskii
11158c2400 2048: Abstract Board into its own struct 2021-06-11 22:45:14 +02:00
Dmitrii Ubskii
ec8fe6952f 2048: East const all the things 2021-06-11 22:45:14 +02:00
Brian Gianforcaro
1682f0b760 Everything: Move to SPDX license identifiers in all files.
SPDX License Identifiers are a more compact / standardized
way of representing file license information.

See: https://spdx.dev/resources/use/#identifiers

This was done with the `ambr` search and replace tool.

 ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
2021-04-22 11:22:27 +02:00
Andreas Kling
3bb36dbd3f 2048: Give the board view a nice GUI::Frame look :^) 2021-04-05 11:42:54 +02:00
Andreas Kling
5d180d1f99 Everywhere: Rename ASSERT => VERIFY
(...and ASSERT_NOT_REACHED => VERIFY_NOT_REACHED)

Since all of these checks are done in release builds as well,
let's rename them to VERIFY to prevent confusion, as everyone is
used to assertions being compiled out in release.

We can introduce a new ASSERT macro that is specifically for debug
checks, but I'm doing this wholesale conversion first since we've
accumulated thousands of these already, and it's not immediately
obvious which ones are suitable for ASSERT.
2021-02-23 20:56:54 +01:00
Andreas Kling
aa939c4b4b Games: Move to Userland/Games/ 2021-01-12 12:04:23 +01:00
Renamed from Games/2048/BoardView.cpp (Browse further)