This commit un-deprecates DeprecatedString, and repurposes it as a byte
string.
As the null state has already been removed, there are no other
particularly hairy blockers in repurposing this type as a byte string
(what it _really_ is).
This commit is auto-generated:
$ xs=$(ack -l \bDeprecatedString\b\|deprecated_string AK Userland \
Meta Ports Ladybird Tests Kernel)
$ perl -pie 's/\bDeprecatedString\b/ByteString/g;
s/deprecated_string/byte_string/g' $xs
$ clang-format --style=file -i \
$(git diff --name-only | grep \.cpp\|\.h)
$ gn format $(git ls-files '*.gn' '*.gni')
This class had slightly confusing semantics and the added weirdness
doesn't seem worth it just so we can say "." instead of "->" when
iterating over a vector of NNRPs.
This patch replaces NonnullRefPtrVector<T> with Vector<NNRP<T>>.
We have a new, improved string type coming up in AK (OOM aware, no null
state), and while it's going to use UTF-8, the name UTF8String is a
mouthful - so let's free up the String name by renaming the existing
class.
Making the old one have an annoying name will hopefully also help with
quick adoption :^)
Because `card->value() == 11` is a lot less clear than `card->rank() ==
Cards::Rank::Queen`, and also safer.
Put this, along with the `Suit` enum, in the `Cards` namespace directly
instead of inside `Cards::Card`. Slightly less typing that way.
Playing cards have a `suit` such as `hearts`/`diamonds`, not a
`type`. Make the internal naming consistent with the way playing cards
are typically named.
This isn't a complete conversion to ErrorOr<void>, but a good chunk.
The end goal here is to propagate buffer allocation failures to the
caller, and allow the use of TRY() with formatting functions.
When we don't have a matching card for the lead card rather than
always preferring to play hearts we should try to get rid of our
high value cards first if no other player has hearts cards higher
than what we have.
Previously the AI would prefer playing a lead card for which no other
player had a card with a higher value even though it also had a card
for which a higher value card was still in play.
This changes the game so that more than one hand can be played. Once
one player has 100 or more points the game ends. A score card is shown
between each hand.
Fixes#7374.
Instead of picking the card with the lowest value we should pick the
card with the highest value for which we know no lower value card is
in play anymore and that someone else still has an even higher value
card.