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614 commits

Author SHA1 Message Date
Jamie Mansfield
926c16f0ce Spider: Fix crash when completing a deck
This resolves a regression caused by
8a48246ed1.
2023-04-21 10:59:32 +01:00
Tim Ledbetter
8b6c538f2a Chess: Gracefully handle ChessEngine disconnections
The GUI now tracks when it becomes disconnected from ChessEngine.
If not currently waiting for a move from ChessEngine, it will
automatically reconnect on the next engine move. If a disconnection
occurs while waiting for a move, the player is asked whether they
want to try again or not.
2023-04-20 09:59:18 +01:00
Tim Ledbetter
bf320e4826 Chess: Send a quit command to ChessEngine when it is no longer in use
The chess GUI now instructs the ChessEngine to gracefully exit by
sending a UCI quit command.
2023-04-20 09:59:18 +01:00
Karol Kosek
51bd9ca037 LibGUI+Userland: Make Menu::*add_submmenu take name using new string 2023-04-19 07:59:54 +02:00
Karol Kosek
969543a847 LibGUI+Userland: Make Window::*add_menu take name using new string 2023-04-19 07:59:54 +02:00
thankyouverycool
a55d2be147 MasterWord: Use numeric InputBox for settings
And use proper ellipses and capitalization in related action text.
2023-04-18 10:05:21 +02:00
thankyouverycool
02a9e5d3f6 LibGUI+Userland: Improve error and font handling for InputBox
Adds fallible factories, ports DeprecatedString, and rebuilds the
layout to accomodate system font changes.
2023-04-18 10:05:21 +02:00
thankyouverycool
5bb9af8297 Minesweeper: Simplify resizing game window
Instead of propagating field size changes to main and manually
calculating window size, use auto shrink to automatically
resize the window after changes to the board.
2023-04-17 20:31:12 +02:00
thankyouverycool
76d17e6a8e MasterWord: Rectify resizing game window
Previously resizing the window did not take into account the
height of the status bar. The board now fixes its size on reset
and allows the Window to auto shrink to the perfect dimensions.
2023-04-17 20:31:12 +02:00
thankyouverycool
b8d88f33cf MasterWord: Set icon before showing window 2023-04-17 20:31:12 +02:00
thankyouverycool
55423b4ed0 LibGfx+Userland: Add width_rounded_up() helper 2023-04-15 15:24:50 +02:00
Ben Wiederhake
560133a0c6 Everywhere: Remove unused DeprecatedString includes 2023-04-09 22:00:54 +02:00
Karol Baraniecki
f532f9d279 BrickGame: Remember the "Show Shadow Piece" setting between executions
by using the ConfigServer.
2023-04-09 00:44:45 +02:00
Karol Baraniecki
439076df8a BrickGame: Add a menu option to disable the shadow drop hint 2023-04-09 00:44:45 +02:00
Karol Baraniecki
f3f14a7ef1 BrickGame: Show where a piece would end up when after a fast drop
To show it to the player, draw a faint outline of where the piece would
end up.
2023-04-09 00:44:45 +02:00
Karol Baraniecki
652a19b232 BrickGame: Use title case in menu items consistently
by fixing the "Toggle pause" option
2023-04-09 00:44:45 +02:00
Karol Baraniecki
bd12a72546 BrickGame: Add a missing [[nodiscard]] for consistency
Every other function there returning a RenderRequest has one, so might
as well.

Don't add it to check_and_remove_full_rows(), because it's only used
inside other functions returning a RenderRequest, when it's already
clear a render will happen.
2023-04-09 00:44:45 +02:00
Karol Baraniecki
962d39cc05 BrickGame: Port from DeprecatedStrings to Strings 2023-04-09 00:44:45 +02:00
Cameron Youell
1d24f394c6 Everywhere: Use LibFileSystem where trivial 2023-03-21 19:03:21 +00:00
Sam Atkins
5708a47157 Snake: Implement image-based skins
Co-authored-by: HawDevelopment <hawdevelopment@gmail.com>
2023-03-20 09:29:30 +01:00
Sam Atkins
da7c883dfa Snake: Move geometry types into Geometry.h and add Direction enum 2023-03-20 09:29:30 +01:00
Sam Atkins
3ce87ea5f9 Snake: Remember if game was paused when picking color
If we were paused before, don't start the game after closing the dialog.
2023-03-20 09:29:30 +01:00
Tim Schumacher
ae51c1821c Everywhere: Remove unintentional partial stream reads and writes 2023-03-13 15:16:20 +00:00
Tim Schumacher
d5871f5717 AK: Rename Stream::{read,write} to Stream::{read_some,write_some}
Similar to POSIX read, the basic read and write functions of AK::Stream
do not have a lower limit of how much data they read or write (apart
from "none at all").

Rename the functions to "read some [data]" and "write some [data]" (with
"data" being omitted, since everything here is reading and writing data)
to make them sufficiently distinct from the functions that ensure to
use the entire buffer (which should be the go-to function for most
usages).

No functional changes, just a lot of new FIXMEs.
2023-03-13 15:16:20 +00:00
Karol Baraniecki
ddac8192e3 BrickGame: Add a "Pause" option to the Game menu
This is how the menu looks like after this commit:
┌────┐
│Game│ Help
├────┴─────────────────────────────┐
│   New game                   F2  │
│   Toggle pause                P  │
├──────────────────────────────────┤
│   Quit                   Alt+F4  │
└──────────────────────────────────┘
2023-03-13 06:43:59 +00:00
Karol Baraniecki
a337557658 BrickGame: Show a box with "Paused" in it when the game is paused
Looks a bit like this:

  ┌────────────┐
  │            │
  │   Paused   │
  │            │
  └────────────┘
2023-03-13 06:43:59 +00:00
Karol Baraniecki
1fd61d2af3 BrickGame: Disallow manual piece movement while paused
This make the pause feature feel much better.
2023-03-13 06:43:59 +00:00
Karol Baraniecki
06a9e4280b BrickGame: Stop bricks from falling when paused
Allows for pausing with either the `P` or `Escape` keys. In this commit
you can still rotate pieces when paused - which makes for an interesting
"stop-time" cheat mechanic, but probably isn't yet what we want.
2023-03-13 06:43:59 +00:00
Andreas Kling
a504ac3e2a Everywhere: Rename equals_ignoring_case => equals_ignoring_ascii_case
Let's make it clear that these functions deal with ASCII case only.
2023-03-10 13:15:44 +01:00
Andreas Kling
359d6e7b0b Everywhere: Stop using NonnullOwnPtrVector
Same as NonnullRefPtrVector: weird semantics, questionable benefits.
2023-03-06 23:46:35 +01:00
Andreas Kling
689ca370d4 Everywhere: Remove NonnullRefPtr.h includes 2023-03-06 23:46:35 +01:00
Andreas Kling
8a48246ed1 Everywhere: Stop using NonnullRefPtrVector
This class had slightly confusing semantics and the added weirdness
doesn't seem worth it just so we can say "." instead of "->" when
iterating over a vector of NNRPs.

This patch replaces NonnullRefPtrVector<T> with Vector<NNRP<T>>.
2023-03-06 23:46:35 +01:00
Andreas Kling
b71c7a6e44 Userland: Use Font::pixel_size_rounded_up() instead of glyph_height()
The only remaining clients of this API are specific to bitmap fonts and
editing thereof.
2023-03-04 00:29:38 +01:00
Linus Groh
09d40bfbb2 Everywhere: Use _{short_,}string to create Strings from literals 2023-02-25 20:51:49 +01:00
Andreas Kling
33e87d1627 Userland: Fix remaining smart pointer const-correctness issues 2023-02-21 00:54:04 +01:00
Sam Atkins
6b66e39df4 LibGUI+Userland: Stop returning Layout from Widget::(try_)set_layout()
Nobody uses this return value any more. It also lets us remove a whole
bunch of `(void)` casts. :^)
2023-02-18 16:56:56 +00:00
Sam Atkins
77ad0fdb07 Userland: Specify margins and spacing in the GUI::Layout constructor 2023-02-18 16:56:56 +00:00
Tim Schumacher
874c7bba28 LibCore: Remove Stream.h 2023-02-13 00:50:07 +00:00
Tim Schumacher
606a3982f3 LibCore: Move Stream-based file into the Core namespace 2023-02-13 00:50:07 +00:00
Tim Schumacher
d43a7eae54 LibCore: Rename File to DeprecatedFile
As usual, this removes many unused includes and moves used includes
further down the chain.
2023-02-13 00:50:07 +00:00
Karol Kosek
e39adc4772 Userland: Set Button text using the new String class 2023-02-13 00:45:09 +00:00
Karol Kosek
f802920a3a Userland: Use default initializer instead of an empty string for Buttons 2023-02-13 00:45:09 +00:00
Karol Kosek
d32b052f22 LibGUI+Userland: Add _deprecated suffix to AbstractButton::{set_,}text 2023-02-13 00:45:09 +00:00
MacDue
63b11030f0 Everywhere: Use ReadonlySpan<T> instead of Span<T const> 2023-02-08 19:15:45 +00:00
Lucas CHOLLET
55c5639004 Chess+LibChess: Avoid using DeprecatedString whenever possible 2023-02-06 10:18:16 +00:00
Lucas CHOLLET
e7377c6d60 Chess: Move ChessWidget to the create pattern 2023-02-06 10:18:16 +00:00
Karol Baraniecki
506c26acce LibGUI+Userland: Switch order of parameters for InputBox::show
Because usage of the input_type parameter is now higher than of the
placeholder parameter, this makes for a cleaner API.
2023-02-04 18:46:39 -07:00
Karol Baraniecki
8095d9276b Userland: Replace manual checking by using GUI::InputType::NonemptyText
Do this where we were already checking if the input was empty after the
InputBox was submitted. Those places gain interactive input validation.

:^)
2023-02-04 18:46:39 -07:00
Sam Atkins
0f2936d8cd Chess+GamesSettings: Give chess pieces some breathing room
Draw pieces around 80% of the size of a square, instead of 100%, so that
there is a nice gap around them. This feels more comfy, and makes it
actually possible to read the coordinates while a piece is on their
square.
2023-02-04 12:29:03 +01:00
Sam Atkins
7e4186de63 Chess+GamesSettings: Use the correct term for chess squares
"Square" is the technical term, so let's use it. :^)

Also, stop using size_t for pixel sizes, that's not what that means.
2023-02-04 12:29:03 +01:00