Some applications may not want to have the ability to create a
file if it doesn't exist, but still be able to read and write
from it. The easy solution here would be just to not apply
O_CREAT when creating the flags, but to prevent breaking a ton
of applications, having a `DontCreate` mode is the best for now.
`Core::System::fstatat()` is similar to our standard `Core::System`
wrappers.
`Core::Directory::stat(relative_path, flags)` is a convenience method if
you already have a Directory, to stat a file relative to it.
This closely mirrors Socket::set_blocking. Note that it does not make
sense to make this a virtual method on a base class, since
SeekableStream and FixedMemoryStream cannot possible be anything except
than blocking.
That's what this class really is; in fact that's what the first line of
the comment says it is.
This commit does not rename the main files, since those will contain
other time-related classes in a little bit.
This gives us free error-propagation in Core::command(...) and
HackStudio::ProjectBuilder::for_each_library_dependencies.
The comment about "String will be in the null state" has been misleading
for a long time, so it is removed.
These 2 are an actual separate types of syscalls, so let's stop using
special flags for bind mounting or re-mounting and instead let userspace
calling directly for this kind of actions.
It's unnecessary to allocate a string when we only want to compare it
with another string.
This change also adds a helper for string literals, so that we won't
need to add -sv suffix everywhere. :^)
This class, in a similar fashion to what has been done with
`InputBufferedStream`, postpones write to the stream until an internal
buffer is full.
This patch also adds the `OutputBufferedFile` alias.
This shouldn't have been moved to EventLoopManager, as the manager is
global and one-per-process, and the implementation is one-per-loop.
This makes cross-thread event posting work again, and unbreaks
SoundPlayer (and probably other things as well.)
Things such as timers and notifiers aren't specific to one instance of
Core::EventLoop, so let's not tie them down to EventLoopImplementation.
Instead, move those APIs + signals & a few other things to a new
EventLoopManager interface. EventLoopManager also knows how to create a
new EventLoopImplementation object.
Using QEventLoop works for everything but it breaks *one* little feature
that we care about: automatically quitting the app when all windows have
been closed.
That only works if you drive the outermost main event loop with a
QCoreApplication instead of a QEventLoop. This is unfortunate, as it
complicates our API a little bit, but I'm sure we can think of a way to
make this nicer someday.
In order for QCoreApplication::exec() to process our own
ThreadEventQueue, we now have a zero-timer that we kick whenever new
events are posted to the thread queue.
The EventLoop is now a wrapper around an EventLoopImplementation.
Our old EventLoop code has moved into EventLoopImplementationUnix and
continues to work as before.
The main difference is that all the separate thread_local variables have
been collected into a file-local ThreadData data structure.
The goal here is to allow running Core::EventLoop with a totally
different backend, such as Qt for Ladybird.
This program has never lived up to its original idea, and has been
broken for years (property editing, etc). It's also unmaintained and
off-by-default since forever.
At this point, Inspector is more of a maintenance burden than a feature,
so this commit removes it from the system, along with the mechanism in
Core::EventLoop that enables it.
If we decide we want the feature again in the future, it can be
reimplemented better. :^)
Not a single client of this API actually used the event mask feature to
listen for readability AND writability.
Let's simplify the API and have only one hook: on_activation.
Instead of juggling events between individual instances of
Core::EventLoop, move queueing and processing to a separate per-thread
queue (ThreadEventQueue).
This was used in exactly one place, to avoid sending multiple
CustomEvents to the enqueuer thread in Audio::ConnectionToServer.
Instead of this, we now just send a CustomEvent and wake the enqueuer
thread. If it wakes up and has multiple CustomEvents, they get delivered
and ignored in no time anyway. Since they only get ignored if there's
no work to be done, this seems harmless.
This is quite useful for userspace applications that can't cope with the
restriction, but it's still useful to impose other non-configurable
restrictions by using jails.
`process.fds()` is protected by a Mutex, which causes issues when we try
to acquire it while holding a Spinlock. Since nothing seems to use this
value, let's just remove it entirely for now.
Rather than the very C-like API we currently have, accepting a void* and
a length, let's take a Bytes object instead. In almost all existing
cases, the compiler figures out the length.