Before this change, we would only cache and reuse Gfx::ScaledFont
instances for downloaded CSS fonts.
By moving it into Gfx::VectorFont, we get caching for all vector fonts,
including local system TTFs etc.
This avoids a *lot* of style invalidations in LibWeb, since we now vend
the same Gfx::Font pointer for the same font when used repeatedly.
This updates fonts so rather than rastering directly to a bitmap, you
can extract paths for glyphs. This is then used to implement a
Gfx::Path::text("some text", font) API, that if given a vector font
appends the path of the text to your Gfx::Path. This then allows
arbitrary manipulation of the text (rotation, skewing, etc), paving the
way for Word Art in Serenity.
Before this change we always returned the font's point size as the
x-height which was basically never correct.
We now get it from the OS/2 table (if one with version >= 2 is available
in the file). Otherwise we fall back to using the ascent of the 'x'
glyph. Most fonts appear to have a sufficiently modern OS/2 table.
Ultimately, we should find a way to route all emoji access through
the font code, but for now, this patch adds a special case for fonts
that are known to have embedded color bitmaps so we can test them.
This patch does three things:
- Font::has_color_bitmaps() (true if CBLC and CBDT are present)
- Glyph now knows when its bitmap comes from a color bitmap font
- Painter draws color bitmap glyphs with the appropriate scaling etc
This returns the font's size (distance between ascender and descender)
in pixels, rounded up to the nearest integer.
This is the number we want to use in a lot of UI code, so let's have
a friendly API for it instead of ceil'ing the pixel_size() in a million
random places.
This adds the option to pass a subpixel offset when fetching a glyph
from a font, this offset is currently snapped to thirds of a pixel
(i.e. 0, 0.33, 0.66). This is then used when rasterizing the glyph,
which is then cached like usual.
Note that when using subpixel offsets you're trading a bit of space
for accuracy. With the current third of a pixel offsets you can end
up with up to 9 bitmaps per glyph.