Previously we would disable console debug messages on all non Serenity
platforms as it caused double printing on lagom `js`. This patch limits
this to the `js` utility, allowing LibWeb to print debug messages
regardless of the operating system :^)
When converting to UTC, the UTC AO first tries to disambiguate possible
time zone offsets for the given local time. When doing so, the
GetNamedTimeZoneEpochNanoseconds AO must *subtract* the found time zone
offset from the local time to convert to UTC. The same is performed
later in the UTC AO when returning the final UTC time (step 5).
This is an editorial change in the Temporal spec. See:
1b051cc
Note that since Date's implementation of this AO uses Crypto bigints
rather than allocating JS bigints, this change has the fallout of
removing some unused VM parameters and adding an overload of the
IsValidEpochNanoseconds AO for use without a JS::BigInt.
This is a normative change in the ECMA-262 spec. See:
43fd5f2
For the most part, these AOs are hoisted from Temporal.
Note that despite being a normative change, the expectation is that
this change does not result in any behavior differences.
Print exceptions passed to `HTML::report_exception` in the JS console
Refactored `ExceptionReporter`: in order to report exception now
you need to pass the relevant realm in it. For passed `JS::Value`
we now create `JS::Error` object to print value as the error message.
In particular, StringView::contains(char) is often used with a u32
code point. When this is done, the compiler will for some reason allow
data corruption to occur silently.
In fact, this is one of two reasons for the following OSS Fuzz issue:
https://bugs.chromium.org/p/oss-fuzz/issues/detail?id=49184
This is probably a very old bug.
In the particular case of URLParser, AK::is_url_code_point got confused:
return /* ... */ || "!$&'()*+,-./:;=?@_~"sv.contains(code_point);
If code_point is a large code point that happens to have the correct
lower bytes, AK::is_url_code_point is then convinced that the given
code point is okay, even if it is actually problematic.
This commit fixes *only* the silent data corruption due to the erroneous
conversion, and does not fully resolve OSS-Fuzz#49184.
Doesn't use them in libc headers so that those don't have to pull in
AK/Platform.h.
AK_COMPILER_GCC is set _only_ for gcc, not for clang too. (__GNUC__ is
defined in clang builds as well.) Using AK_COMPILER_GCC simplifies
things some.
AK_COMPILER_CLANG isn't as much of a win, other than that it's
consistent with AK_COMPILER_GCC.
This is how the spec suggests implementing this; we need to be slightly
more verbose as our PromiseCapability implementation cannot hold
arbitrary JS values.
Unfortunately it makes the error message slightly more ambiguous as we
no longer expose the non-function value to the outer scope (we could!),
but at least we don't UAF the stack allocated values anymore :^)
A struct with three raw pointers to other GC'd types is a pretty big
liability, let's just turn this into a Cell itself.
This comes with the additional benefit of being able to capture it in
a lambda effortlessly, without having to create handles for individual
members.
If the stored symbol is custom (non-global), it is allocated on the
heap, and may not be visited by anyone else, so we must register it in
order to keep it alive.
This was previously indirectly forcing Heap/Handle.h to include it
instead. This will let us include Handle.h from PropertyKey, which will
allow us to solve a different issue.
This still needs a project-wide cleanup to remove handles captured in
lambdas, which is now longer required.
For now, this will be used in the next commit implementing promise AOs
from Web IDL, which make heavy use of deferred callbacks.
SafeFunction automatically registers its closure memory area in a place
where the JS garbage collector can find it.
This means that you can capture JS::Value and arbitrary pointers into
the GC heap in closures, as long as you're using a SafeFunction, and the
GC will not zap those values!
There's probably some performance impact from this, and there's a lot of
things that could be nicer/smarter about it, but let's build something
that ensures safety first, and we can worry about performance later. :^)