Eventually we should not need the layout tree for anything when painting
and this code will only look at the paint tree. For now, this is just
another step in that direction.
I'm about to make StackingContext traverse the paintable tree instead of
actually traversing the layout tree, and it turns out we were not
creating paintables for these SVG elements.
Also switch them to Layout::Box instead of the default InlineNode to
make the trees look a bit less weird. Ultimately, we should do something
specialized for these subtrees, but for now this'll do.
This patch just adds the new root paintable and updates the tests
expectations. The next patch will move painting logic from the layout
viewport to the paint viewport.
Until now, paint trees have been piggybacking on the layout tree for
traversal, and paintables didn't actually have their own parent/child
pointers.
This patch changes that by making Paintable inherit from TreeNode, and
adding a new pass to LayoutState::commit() where we recursively build
the new paint tree.
Using `Core::Timer` that doesn't implicitly convert callback to
`JS::SafeFunction` fixes the bug when `BrowsingContext` is never
destroyed because of cyclic dependency between callback and
`BrowsingContext`.
Callbacks registered within the SharedImageRequest can be removed after
the request has been completed. This resolves the GC memory leak issue
that occurs due to a cyclic dependency, where the callback captures the
image request while being owned by the image request at the same time.
In FetchAlgorithms, it is common for callbacks to capture realms. This
can indirectly keep objects alive that hold FetchController with these
callbacks. This creates a cyclic dependency. However, when
JS::HeapFunction is used, this is not a problem, as captured by
callbacks values do not create new roots.
This allows to partially solve the problem of cyclic dependency between
HTMLImageElement and SharedImageRequest that prevents all image
elements from being deallocated.
These were added when Gfx::Rect was made endpoint exclusive, however,
for this code an offset of ±1 makes no visible difference (but makes the
code look a little confusing).
When a box is sized under max-content constraint, any percentage value
set for max-width should be considered as if it were infinite. In other
words, it should have no effect on restricting the box's width.
This effectively makes it per-Document, but we hang it off of
StyleComputer since that's what it's used for.
The purpose of this is to prevent downloaded fonts from escaping the
context that loaded them. There's probably a more elegant solution where
we still share caching of system fonts, but let's start here.
This doesn't seem to actually have fixed any bugs, as having
FillOpacity instead of StrokeOpacity in the call to parse_css_value
doesn't seem to have actually been causing bugs. But, I still think it's
worthwhile correcting.
The reason that it wasn't causing bugs is that having FillOpacity
instead of StrokeOpacity in the call to parse_css_value means that when
parsing the value is compared to the acceptable values for that property
(for example the value can only be a percentage, or a number, etc.). In
this case both FillOpacity and StrokeOpacity seem to accept the same
values.
The SVG G container should have the same size as its children. This
fixes a bug when there was an opacity value on the G element, as in
StackingContext it would try and get a bitmap of the element which would
be empty due to it having no size.
We had `parse_calculated_value()` which parsed the contents of `calc()`,
and `parse_dynamic_value()` which parsed any math function, both of
which produce a CalculatedStyleValue, but return a plain StyleValue.
This was confusing, so let's combine them together, and return a
CalculatedStyleValue.
This also makes the other math functions work in
`StyleComputer::expand_unresolved_values()`.
Trying to run a worker right now just results in the WebContent process
asserting down the road, so let's throw and log a FIXME instead.
This makes it easier to see what's failing. We'll obviously remove this
once we get workers working correctly. :^)