is_scroll_container() returns true for "overflow: hidden" which allows
programmable scrolling while is_scrollable() returns true only for
"overflow: scroll" and "overflow: auto" which allow scrolling only by
user interactions.
Fixes painting of nested nodes in scrollable containers by moving
painter's scroll offset translation from paint_node() to
before_children_paint() and after_children_paint().
Build a grid snapped to device pixels and use it to construct the
rectangles for the cell edges, same as for collapsed borders. This is
especially important when border-spacing is set to 0 since it avoids
gaps between adjacent cells which have borders set.
- Out-of-flow items should not affect grid layout
- "The static position of an absolutely-positioned child of a grid
container is determined as if it were the sole grid item in a grid
area whose edges coincide with the content edges of the grid
container."
This invariant is enforced by the fact that `NonnullGCPtr` can only be
constructed from references.
This commit fixes an instance where we compared a pointer to null after
we have already dereferenced it.
The compiler-generated copy constructor and copy assignment operator
already do the right thing (which is to simply copy the underlying
pointer).
The [Itanium C++ ABI][1] treats any class with non-trivial copy/move
constructors and destructors as non-trivial for the purposes of calls --
even if they are functionally identical to the compiler-generated ones.
If a class is non-trivial, it cannot be passed or returned in registers,
only via an invisible reference, which is worse for codegen. This commit
makes `{Nonnull,}GCPtr` trivial.
As the compiler can be sure that capturing a `GCPtr` by value has no
side effects, a few `-Wunused-lambda-capture` warnings had to be
addressed in LibWeb.
GCC seems to have a bug that prevents `ExceptionOr<Variant<GCPtr<T>>>`
from being implicitly constructed from `GCPtr<T>` after this change. A
non-invasive workaround is to explicitly construct the inner Variant
type.
[1]: https://itanium-cxx-abi.github.io/cxx-abi/abi.html#non-trivial
Before painting the borders, build a grid snapped to device pixels and
use it to construct the rectangles for the cell edges. Also adjust
their starting coordinate and size such that they join correctly
without overhangs. This approach works at all zoom levels.
This makes event handler to try to find scrollable paintable in the
chain of containing blocks of hit box. This is very naive and will
have to be improved in the future.
It is only PaintableBox that can have scrollable overflow so it doesn't
make sense to have handle_mousewheel() implementation in Paintable.
Also new implementation of handle_mousewheel() takes in account overflow
limits from scrollable_overflow_rect().
The volume control's slider is drawn in a rectangle shrunken by its
slider handle's size, so the handle did not move 1:1 with the user's
mouse movement.
To fix this, it will now check for a mousedown in the volume control
with a rectangle sized to fit any possible position of the handle, but
the volume value result will be calculated based on the center of the
handle instead. This allows it to move 1:1 with the mouse cursor.
Co-authored-by: trflynn89 <trflynn89@serenityos.org>
We got some errors while loading https://twinings.co.uk/ about this
interface missing, and it looked fairly simple so I sketched it out.
Note that I did leave some FIXMEs where it's not clear exactly which
metrics we should be returning.
This object is available as `window.internals` (or just `internals`) and
is only accessible while running in "test mode".
This first version only has one API: gc(), which triggers a garbage
collection immediately.
In the future, we can add more APIs here to help us test parts of the
engine that are hard or impossible to reach via public web APIs.
Everywhere only ever expects percent encoding to occur, so let's just
remove this flag altogether. At the same time, replace some
DeprecatedString with StringView.
Add the CanvasTextDrawingStyles mixin with the textAlign and
textBaseline attributes. Update fill_text in CanvasRenderingContext2D
to move the text rect by the text align and text baseline attributes.
Wrote a simple HTML example to showcase the new features.
We were already parsing non-function-syntax :host, so let's also do
the :host(...) variant. Note that we don't have matching for these yet.
This fixes many issues on sites generated by Wix, as they often have
selector lists that include some :host() selector, and we'd reject the
entire rule after failing to parse it.
Reactive images that had an image source selected based on viewport
size would only update when the images were first fetched, meaning the
last valid image source would become stuck in an image element. By
implementing the last step for reacting to environment changes, we can
run the proper updates even when the image does not need to be fetched.