Similar to another problem we had in CharacterData, we were assuming
that the offsets were raw utf8 byte offsets into the data, instead of
utf16 code units. Fix this by using the substring helpers in
CharacterData to get the text data from the Range.
There are more instances of this issue around the place that we will
need to track down and add tests for, but this fixes one of them :^)
For the test included in this commit, we were previously returning:
llo💨😮
Instead of the expected:
llo💨😮 Wo
This large block of code is repeated nearly verbatim in LibWeb. Move it
to a helper function that both LibIPC and LibWeb can defer to. This will
let us make changes to this method in a singular location going forward.
Note this is a bit of a regression for the MessagePort. It now suffers
from the same performance issue that IPC messages face - we prepend the
meessage size to the message buffer. This degredation is very temporary
though, as a fix is imminent, and this change makes that fix easier.
We cannot port over Optional<FlyString> until the IDL generator supports
passing that through as an argument (as opposed to an Optional<String>).
Change to FlyString where possible, and resolve any fallout as a result.
Instead of implementing stacking context painting order exactly as it
is defined in CSS2.2 "Appendix E. Elaborate description of Stacking
Contexts" we need to account for changes in the latest standards where
a box can establish a stacking context without being positioned, for
example, by having an opacity different from 1.
Fixes https://github.com/SerenityOS/serenity/issues/21137
The JS::Value being passed through is not a bigint, and needs to be
converted using ConvertToInt, as per:
https://webidl.spec.whatwg.org/#es-unsigned-long-long
Furthermore, the IDL definition also specifies that this is associated
with the [EnforceRange] extended attribute.
This makes it actually possible to pass through an autoAllocateChunkSize
to the ReadableStream constructor without it throwing a TypeError.
Using a vector to represent a list of painting commands results in many
reallocations, especially on pages with a lot of content.
This change addresses it by introducing a SegmentedVector, which allows
fast appending by representing a list as a sequence of fixed-size
vectors. Currently, this new data structure supports only the
operations used in RecordingPainter, which are appending and iterating.
This is quite niche, but lets us convert parsing methods to accepting
TokenStream, while still being able to call them when we just have a
lone token. Specifically we'll use this in the next commit, but it's
likely to also be useful as a stop-gap measure when converting more
parsing methods.
Frequently we want to parse "anything that's a `<length-percentage>`" or
similar, which could be a constant value or a calculation, but didn't
have a nice way of doing so. That meant repeating the same "try and
parse a dimension, see if it's the right type, then maybe try and parse
a calculation and see if that's the right type" boilerplate code. Or
more often, forgetting about calculations entirely.
These helpers should make that a lot more convenient to do. And they
also use TokenStream, so we can eventually drop the old `parse_length()`
method.
With this change, we create substantially fewer border painting
commands, which means fewer reallocations of the vector that stores
commands.
This makes the rendering of
https://html.spec.whatwg.org/multipage/browsing-the-web.html visibly
faster, where we allocated ~10 of such commands now vs ~8000 before.
We already have the src attribute stored as a String, so it's completely
wasteful to convert it to a ByteString. We were even doing it twice when
loading each image.
The fix here was to stop using StringBuilder::append(char) when told to
append a code point, and switch to StringBuilder::append_code_point(u32)
There's probably a bunch more issues like this, and we should stop using
append(char) in general since it allows building of garbage strings.