This commit fixes the odd state after pasting some text containing
multibyte code points.
This also increases the input buffer size, as reading 16 bytes at a time
felt slightly laggy when pasting a large number of emojis :^)
We were doing this synchronously, which was unsafe in that caused us to
re-enter the module map entry setting code while iterating over the
map's entries.
The fix is simply to do what the spec says and queue up a task. This way
the processing gets deferred to a later time.
To avoid stepping into this problem again, I've also added a reentrancy
check in ModuleMap.
This fixes a sporadic crash in HTML::ModuleMap::add() caught by ASAN.
In particular, this was happening regularly on https://shopify.com/
Let's not assume there is one global OpenGL context because it might
change once we will start creating >1 page inside single WebContent
process or contexts for WebGL.
This is similar to "unique" shapes, which were removed in commit
3d92c26445.
The key difference is that dictionary shapes don't have a serial number,
but instead have a "cacheable" flag.
Shapes become dictionaries after 64 transitions have occurred, at which
point no further transitions occur.
As long as properties are only added to a dictionary shape, it remains
cacheable. (Since if we've cached the shape pointer in an IC somewhere,
we know the IC is still valid.)
Deleting a property from a dictionary shape causes it to become an
uncacheable dictionary.
Note that deleting a property from a non-dictionary shape still performs
a delete transition.
This fixes an issue on Discord where Object.freeze() would eventually
OOM us, since they add more than 16000 properties to a single object
before freezing it.
It also yields a 15% speedup on Octane/pdfjs.js :^)
With this change, Document now always has a Web::Page. This means we no
longer rely on the breakable link between Document and BrowsingContext
to find a relevant Web::Page.
Fixes#22290
Previously, we stored two representations of the same string in
`CompletionSuggestion` object: one for the bytes and the other for the
code points corresponding to those bytes. To minimize duplication, this
patch combine both representations into a single UTF-8 string, which is
already supported by our new String class.
Following this update, we successfully reduce the size of each object
from 376 bytes to 256 bytes
Add a new widget "DynamicWidgetContainer" that is used to group it's
child widgets within an collapsable and detachable container. The
DynmnicWidgetContainer is able to persist it's view state if a config
domain has been provided. Having that set will allow the widget to
restore it's view state automatically.
Also trap the invalid object index inserted for transferred values in
deserialization. In the future we should avoid inserting that
placeholder value in the data stream at all.
This fixes the issue that occurred when, after clicking an inline
paintable page would always scroll to the top. The problem was that
`scroll_an_element_into_view()` relies on `get_bounding_client_rect()`
to produce the correct scroll position and for inline paintables we
were always returning zero rect before this change.
The construct `adopt_ref(*new Obj(TRY(get_resource())))` is another
manifestation of a classic anti-pattern. In old C++, you would leak the
object's memory if the argument threw an exception, or if a member
initializer threw an exception. In our case, we leak if the MappedFile
returns an Error. This is pretty concerning, and we should avoid this
pattern at all costs, and try to use the "safer" helpers whenever
possible.
This change fixes GC-leak caused by following mutual dependency:
- SVGDecodedImageData owns JS::Handle for Page.
- SVGDecodedImageData is owned by visited objects.
by making everything inherited from HTML::DecodedImageData and
ListOfAvailableImages to be GC-allocated.
Generally, if visited object has a handle, very likely we leak
everything visited from object in a handle.
It's possible for a malloc inside load_program_headers() to steal the
reserved memory space we created for the program headers. Remove the
reservation later in the method.