Previously, Virtio console ports would not show up in `/sys/dev/char/`.
Also adds support to `SystemServer` to create more than one console
port device in `/dev/` in the multiport case.
'bootmode' now only controls which set of services are started by
SystemServer, so it is more appropriate to rename it to system_mode, and
no longer validate it in the Kernel.
We are no longer have a separate Inode object class for the pts
directory. With a small exception to this, all chmod and chown code
is now at one place.
It's now possible to create any name of a sub-directory in the
filesystem.
While traversing in both /sys/dev/char and /sys/dev/block, SystemServer
populates the DevFS (mounted normally in /dev) with the corresponding
device nodes.
This is a very crude implementation of populating DevFS device nodes,
before we have a full-fledged udev-like daemon to take care of this
task. Also, we don't populate DiskPartition device nodes yet, because
that requires more sophisticated mechanism to figure out which
DiskPartition is related to which StorageDevice.
Don't create these device nodes in the Kernel, so we essentially enforce
userspace (SystemServer) to take control of this operation and to decide
how to create these device nodes.
This makes the DevFS to resemble linux devtmpfs, and allows us to remove
a bunch of unneeded overriding implementations of device name creation
in the Kernel.
Instead of neatly searching for all framebuffer device nodes and
changing ownership of them, let's generalize this function so we can
apply the same pattern on tty nodes.
WindowServer was not able to utilize any other framebuffer device in the
/dev directory due to wrong group ownership of other framebuffer
devices. Therefore we need to ensure that when SystemServer starts,
it checks all directory entries in /dev, searching for framebuffer
devices, and then apply the correct ownership for them.
As we removed the support of VBE modesetting that was done by GRUB early
on boot, we need to determine if we can modeset the resolution with our
drivers, and if not, we should enable text mode and ensure that
SystemServer knows about it too.
Also, SystemServer should first check if there's a framebuffer device
node, which is an indication that text mode was not even if it was
requested. Then, if it doesn't find it, it should check what boot_mode
argument the user specified (in case it's self-test). This way if we
try to use bochs-display device (which is not VGA compatible) and
request a text mode, it will not honor the request and will continue
with graphical mode.
Also try to print critical messages with mininum memory allocations
possible.
In LibVT, We make the implementation flexible for kernel-specific
methods that are implemented in ConsoleImpl class.
SPDX License Identifiers are a more compact / standardized
way of representing file license information.
See: https://spdx.dev/resources/use/#identifiers
This was done with the `ambr` search and replace tool.
ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
Most coredumps contain large amounts of consecutive null bytes and as
such are a prime candidate for compression.
This commit makes CrashDaemon compress files once the kernel finishes
emitting them, as well as adds the functionality needed in LibCoreDump
to then parse them.
(...and ASSERT_NOT_REACHED => VERIFY_NOT_REACHED)
Since all of these checks are done in release builds as well,
let's rename them to VERIFY to prevent confusion, as everyone is
used to assertions being compiled out in release.
We can introduce a new ASSERT macro that is specifically for debug
checks, but I'm doing this wholesale conversion first since we've
accumulated thousands of these already, and it's not immediately
obvious which ones are suitable for ASSERT.