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41 commits

Author SHA1 Message Date
Ali Mohammad Pur
5e1499d104 Everywhere: Rename {Deprecated => Byte}String
This commit un-deprecates DeprecatedString, and repurposes it as a byte
string.
As the null state has already been removed, there are no other
particularly hairy blockers in repurposing this type as a byte string
(what it _really_ is).

This commit is auto-generated:
  $ xs=$(ack -l \bDeprecatedString\b\|deprecated_string AK Userland \
    Meta Ports Ladybird Tests Kernel)
  $ perl -pie 's/\bDeprecatedString\b/ByteString/g;
    s/deprecated_string/byte_string/g' $xs
  $ clang-format --style=file -i \
    $(git diff --name-only | grep \.cpp\|\.h)
  $ gn format $(git ls-files '*.gn' '*.gni')
2023-12-17 18:25:10 +03:30
Andreas Kling
ddbe6bd7b4 Userland: Rename Core::Object to Core::EventReceiver
This is a more precise description of what this class actually does.
2023-08-06 20:39:51 +02:00
Tom
9ff1fa1cf3 WindowServer: Fix some gliches when overlays are moved or removed
Keep track of areas that overlays were rendered to when we recompute
occlusions. This allows us to then easily figure out areas where
overlays were moved from or removed from.
2023-04-13 20:18:49 +02:00
Tom
426d1b7410 WindowServer: Only register animations when they're running
This allows us to keep Animation objects around, and the compositor
will only use them when the animation is actually running.
2023-04-13 20:18:49 +02:00
Andreas Kling
025bdcf34c WindowServer: Fix various const-correctness issues 2023-02-21 00:54:04 +01:00
Tom
15d4903efb WindowServer: Fix caching stretched wallpaper for multiple screens
This creates a cached bitmap for each unique screen resolution, which
allows us to share it between displays with the same resolution. If
the resolution is the same as the wallpaper, we can just use the
wallpaper as-is.
2023-02-19 01:15:26 +01:00
MacDue
7be0b27dd3 Meta+Userland: Pass Gfx::IntPoint by value
This is just two ints or 8 bytes or the size of the reference on
x86_64 or AArch64.
2022-12-07 11:48:27 +01:00
Linus Groh
6e19ab2bbc AK+Everywhere: Rename String to DeprecatedString
We have a new, improved string type coming up in AK (OOM aware, no null
state), and while it's going to use UTF-8, the name UTF8String is a
mouthful - so let's free up the String name by renaming the existing
class.
Making the old one have an annoying name will hopefully also help with
quick adoption :^)
2022-12-06 08:54:33 +01:00
Sam Atkins
ff0a2b1a60 LibGfx+Everywhere: Make DisjointRectSet work for non-int Rects
For convenience, `DisjointIntRectSet` is an alias for
`DisjointRectSet<int>`, and is used everywhere for now.
2022-10-27 13:06:33 +02:00
Chun Ngai Au
5bccb16e61 WindowServer: Add wallpaper backing bitmap
Fixes inconsistencies in redrawing the wallpaper when in stretch mode by
first drawing to a backing bitmap. To reduce unnecessary allocations,
the backing bitmap is only used for stretch mode.
2022-10-17 01:12:51 +02:00
MacDue
c2f94b92c4 WindowServer: Fix animated cursor not starting after cursor theme switch
Simply setting m_current_cursor in current_cursor_was_reloaded() does
not setup the cursor animation, that has to be done in change_cursor().

This also fixes the cursor disappearing after switching from an animated
cursor back to a normal one (which was due to it trying to draw a cursor
frame that did not exist).
2022-06-10 20:51:55 +01:00
Simon Wanner
206d6ece55 LibGfx: Move other font-related files to LibGfx/Font/ 2022-04-09 23:48:18 +02:00
Idan Horowitz
086969277e Everywhere: Run clang-format 2022-04-01 21:24:45 +01:00
Itamar
3a71748e5d Userland: Rename IPC ClientConnection => ConnectionFromClient
This was done with CLion's automatic rename feature and with:
find . -name ClientConnection.h
    | rename 's/ClientConnection\.h/ConnectionFromClient.h/'

find . -name ClientConnection.cpp
    | rename 's/ClientConnection\.cpp/ConnectionFromClient.cpp/'
2022-02-25 22:35:12 +01:00
James Puleo
a0e7a4b9a8 WindowServer+Userland: Pass wallpapers as Gfx::Bitmap instead of path
The WindowServer _really_ does not need to know the filesystem path to
it's wallpaper, and allows setting arbitrary wallpapers (those outside
of `/res/wallpapers`).

The GUI::Desktop will keep track of the path to the wallpaper (if any),
and save it to config if desired (to be persisted).

This avoids the need to `unveil` paths to the wallpaper, fixing #11158
2022-02-14 16:38:42 +03:30
Mustafa Quraish
3da4fdd0eb Compositor: Add API to get the color of a pixel
This just returns the color of a given pixel position from the
front bitmap of the corresponding screen.
2021-09-11 19:05:46 +02:00
Ali Mohammad Pur
5a0cdb15b0 AK+Everywhere: Reduce the number of template parameters of IntrusiveList
This makes the user-facing type only take the node member pointer, and
lets the compiler figure out the other needed types from that.
2021-09-10 18:05:46 +03:00
Tom
fd60815c58 WindowServer: Fix rendering overlays when there's no desktop window
We were missing to account for areas that are not covered by any
window. If any of these areas are covered by an overlay we need to
render the wallpaper into transparency and also render the overlay
over them.

This fixes not rendering overlays properly when e.g. the FileManager
(desktop) crashed as there is no longer any window underneath.
2021-07-22 21:38:52 +02:00
Tom
dbb9f891fb WindowServer: Re-use existing Screen instances and improve fallbacks
If a screen layout cannot be applied, instead of failing to start
WindowServer try to fall back to an auto-generated screen layout with
the devices that are detected.

Also, be a bit smarter about changing the current screen layout.
Instead of closing all framebuffers and bringing them back up, keep
what we can and only change resolution on those that we need to change
them on. To make this work we also need to move away from using an
array of structures to hold compositor related per-screen data to
attaching it to the Screen itself, which makes re-using a screen much
simpler.
2021-07-21 00:06:58 +02:00
Daniel Bertalan
b0208ce433 Everywhere: Forward declare structs as structs
While structs being forward declared as classes is not strictly an
issue, Clang complains as this is not portable code, since some ABIs
treat classes declared as `class` and `struct` differently.

It's easier to fix these than to reason about explicitly disabling
another warning.
2021-07-08 10:11:00 +02:00
Andreas Kling
b027466f41 WindowServer+wsctl: Add a simple utility for toggling "flash flush"
You can now put the WindowServer into "flash flush" mode by doing:

$ wsctl -f 1

To disable it, somewhat obviously:

$ wsctl -f 0
2021-07-07 22:56:46 +02:00
Tom
fdf701ed96 WindowServer: Improve screen invalidation on window state changes
Because window states and various flags can affect the windows'
rendered areas it's safer to use the last computed occlusion rectangles
to invalidate areas on the screen that may have to be re-rendered due
to e.g. a window size change.

Fixes #6723
2021-07-05 00:03:13 +02:00
Tom
fdae117600 WindowServer: Implement support for combined buffer flipping + flushing
Some devices may require DMA transfers to flush the updated buffer
areas prior to flipping. For those devices we track the areas that
require flushing prior to the next flip. For devices that do not
support flipping, but require flushing, we'll simply flush after
updating the front buffer.

This also adds a small optimization that skips these steps entirely for
a screen that doesn't have any updates that need to be rendered.
2021-07-04 23:59:17 +02:00
Tom
6ec35c91bc WindowServer: Improve occlusion calculations
This solves two problems:
* A window was sometimes deemed occluded when the window rect was
  entirely covered by other rectangles, transparent or opaque. This
  caused a window to stop rendering even if a small portion was still
  visible, e.g. when it was merely covered by a window shadow.
* The window switcher is interested in window updates even when a
  window is entirely covered by another one, or when it is on another
  desktop. This forces windows to be not occluded in those cases.
2021-07-03 12:27:23 +02:00
Tom
7984c2836d WindowServer: Add API to change virtual desktop settings
This also adds the ability to query how many virtual desktops are
set up, and for the Taskbar to be notified when the active virtual
desktop has changed.
2021-07-03 12:27:23 +02:00
Tom
584b144953 WindowServer: Add basic virtual desktop support
This creates a 2-dimensional array of WindowStack instances, one for
each virtual desktop. The main desktop 0,0 is the main desktop, which
is the desktop used for all stationary windows (e.g. taskbar, desktop).
When adding windows to a desktop, stationary windows are always added
to the main desktop.

When composing the desktop, there are usually two WindowStacks
involved. For stationary windows, the main desktop will be traversed,
and for everything else the current virtual desktop will be iterated.
Iteration is interweaved to preserve the correct order. During the
transition animation, two WindowStacks will be iterated at the same
time.
2021-07-03 12:27:23 +02:00
Tom
85bb13e081 WindowServer: Fix animations not triggering rendering
When starting the first animation and while animations are ongoing we
need to make sure we trigger rendering.
2021-06-29 10:03:53 +02:00
Andreas Kling
75f870a93f WindowServer: Add a more generic mechanism for animations
This patch adds the WindowServer::Animation class, which represents
a simple animation driven by the compositor.

An animation has a length (in milliseconds) and two hooks:

- on_update: called whenever the animation should render something.
- on_stop: called when the animation is finished and/or stopped.

This patch also ports the window minimization animation to this new
mechanism. :^)
2021-06-27 19:38:11 +02:00
Tom
8cfb4c82f0 WindowServer: Change rendering drag&drop to use the Overlay class
This enables flicker-free rendering.
2021-06-25 20:38:13 +02:00
Tom
84cab29c59 WindowServer: Change window geometry label to use the Overlay class
This enables flicker-free rendering.
2021-06-25 20:38:13 +02:00
Tom
41859ad3fe WindowServer: Add an Overlay class for flicker-free overlay rendering
An Overlay is similar to a transparent window, but has less overhead
and does not get rendered within the window stack. Basically, the area
that an Overlay occupies forces transparency rendering for any window
underneath, which allows us to render them flicker-free.

This also adds a new API that allows displaying the screen numbers,
e.g. while the user configures the screen layout in DisplaySettings

Because other things like drag&drop or the window-size label are not
yet converted to use this new mechanism, they will be drawn over the
screen-number currently.
2021-06-25 20:38:13 +02:00
Tom
14fe7283e1 WindowServer: Update compositor reference to cursor on reload
When we reload a cursor we should make sure the compositor has a
valid reference to the updated cursor.
2021-06-20 14:57:26 +02:00
Tom
f232cb8efe WindowServer: Enable screen capture to span multiple screens
This enables the shot utility to capture all screens or just one, and
enables the Magnifier application to track the mouse cursor across
multiple screens.
2021-06-20 14:57:26 +02:00
Tom
4392da970a WindowServer: Add initial support for rendering on multiple screens
This allows WindowServer to use multiple framebuffer devices and
compose the desktop with any arbitrary layout. Currently, it is assumed
that it is configured contiguous and non-overlapping, but this should
eventually be enforced.

To make rendering efficient, each window now also tracks on which
screens it needs to be rendered. This way we don't have to iterate all
the windows for each screen but instead use the same rendering loop and
then only render to the screen (or screens) that the window actually
uses.
2021-06-20 14:57:26 +02:00
Andreas Kling
93ef661914 WindowServer+DisplaySettings: Remove the weird "simple" wallpaper mode
Painting the wallpaper at 100% scale in the top left corner is a weird
mode and I don't think we need it. :^)
2021-05-20 17:52:38 +02:00
Brian Gianforcaro
1682f0b760 Everything: Move to SPDX license identifiers in all files.
SPDX License Identifiers are a more compact / standardized
way of representing file license information.

See: https://spdx.dev/resources/use/#identifiers

This was done with the `ambr` search and replace tool.

 ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
2021-04-22 11:22:27 +02:00
Andreas Kling
d9f8f6a2d0 WindowServer: Add an IPC call for taking a screenshot
This patch adds Messages::WindowServer::GetScreenBitmap. It returns the
currently displayed on-screen bitmap as-is, as a Gfx::ShareableBitmap.
2021-03-26 20:33:23 +01:00
Andreas Kling
e9db10e3a9 WindowServer+LibGUI: Remove the global menubar :^)
This leaves menu applets running but invisible, and that's a regression
we need to take care of obviously. But not today, because it's getting
too late.
2021-03-25 23:27:11 +01:00
Linus Groh
c6726f331e WindowServer: Rename WallpaperMode::{Scaled => Stretch}
This option was renamed from scaled to stretch in DisplaySettings in
699ba84, but since WindowServer receives a plain string and was not
updated, it wouldn't recognize the new renamed value as a valid option.
Turns out sending plain strings via IPC and only mapping them to enum
values on the receiving end is brittle, we should probably update
Desktop::set_wallpaper_mode() to use an enum as well at some point.

Fixes #5006.
2021-01-20 09:16:27 +01:00
Nico Weber
63ac9462ad WindowServer: Add a "scale" parameter to the SetResolution message and plumb it through
Now, `chres 640 480 2` can set the UI to HighDPI 640x480 at runtime. A
real GUI for changing the display factor will come later.

(`chres 640 480 2` followed by `chres 1280 960` is very fast since
we don't have to re-allocate the framebuffer since both modes use
the exact same number of physical pixels.)
2021-01-15 22:05:08 +01:00
Andreas Kling
c7ac7e6eaf Services: Move to Userland/Services/ 2021-01-12 12:23:01 +01:00
Renamed from Services/WindowServer/Compositor.h (Browse further)