1
Fork 0
mirror of https://github.com/RGBCube/serenity synced 2025-05-16 02:54:59 +00:00
Commit graph

102 commits

Author SHA1 Message Date
Andreas Kling
c2dfa9d54c WindowServer+LibGUI: Add a way to force a window to have a drop shadow 2021-07-04 23:15:17 +02:00
Andreas Kling
782a5c88ce WindowServer: Make most remaining WindowServer IPC calls async
The only remaining sync call from client to server is now the call
that switches a window's backing store. That one actually relies on
the synchronization to hand over ownership of the backing stores,
so it has to stay synchronous for now.
2021-07-04 23:15:16 +02:00
Tom
7984c2836d WindowServer: Add API to change virtual desktop settings
This also adds the ability to query how many virtual desktops are
set up, and for the Taskbar to be notified when the active virtual
desktop has changed.
2021-07-03 12:27:23 +02:00
Timothy
944e5cfb35 Everywhere: Use IPC include syntax
Remove superfluous includes from IPCCompiler's generated output and
add include directives in IPC definitions where appropriate.
2021-07-03 12:16:00 +02:00
Andreas Kling
6a132d8672 WindowServer+LibGUI: Allow specifying a "launch origin" for new windows
The launch_origin_rect parameter to create_window() specifies where on
screen the window was launched from. It's optional, but if you provide
it, the new window will have a short wireframe animation from the origin
to the initial window frame rect.

GUI::Window looks for the "__libgui_launch_origin_rect" environment
variable. Put your launch origin rect in there with the format
"<x>,<y>,<width>,<height>" and the first GUI::Window shown by the app
will use that as the launch origin rect.

Also it looks pretty neat, although I'm sure we can improve it. :^)
2021-06-27 19:38:11 +02:00
Tom
41859ad3fe WindowServer: Add an Overlay class for flicker-free overlay rendering
An Overlay is similar to a transparent window, but has less overhead
and does not get rendered within the window stack. Basically, the area
that an Overlay occupies forces transparency rendering for any window
underneath, which allows us to render them flicker-free.

This also adds a new API that allows displaying the screen numbers,
e.g. while the user configures the screen layout in DisplaySettings

Because other things like drag&drop or the window-size label are not
yet converted to use this new mechanism, they will be drawn over the
screen-number currently.
2021-06-25 20:38:13 +02:00
Tom
f232cb8efe WindowServer: Enable screen capture to span multiple screens
This enables the shot utility to capture all screens or just one, and
enables the Magnifier application to track the mouse cursor across
multiple screens.
2021-06-20 14:57:26 +02:00
Tom
aa15bf81e4 WindowServer: Add API to set/get screen layouts
This sets the stage so that DisplaySettings can configure the screen
layout and set various screen resolutions in one go. It also allows
for an easy "atomic" revert of the previous settings.
2021-06-20 14:57:26 +02:00
Tom
4392da970a WindowServer: Add initial support for rendering on multiple screens
This allows WindowServer to use multiple framebuffer devices and
compose the desktop with any arbitrary layout. Currently, it is assumed
that it is configured contiguous and non-overlapping, but this should
eventually be enforced.

To make rendering efficient, each window now also tracks on which
screens it needs to be rendered. This way we don't have to iterate all
the windows for each screen but instead use the same rendering loop and
then only render to the screen (or screens) that the window actually
uses.
2021-06-20 14:57:26 +02:00
Andreas Kling
0a98964600 WindowServer+LibGUI: Make window creation asynchronous :^)
Let clients manage their own window ID's. If you try to create a new
window with an existing ID, WindowServer will simply disconnect you
for misbehaving.

This removes the need for window creation to be synchronous, which
means that most GUI applications can now batch their entire GUI
initialization sequence without having to block waiting for responses.
2021-06-12 12:01:54 +02:00
Marcus Nilsson
2f7dc29ab7 LibGUI/WindowServer: Add set_maximized IPC call
Add an IPC call to enable the client to manually maximize it's own
window.
2021-06-09 22:58:10 +02:00
Andreas Kling
cb295ab644 WindowServer+Magnifier: Make Magnifier buttery smooth :^)
This patch moves the magnifier rect computation over to the server side
to ensure that the mouse cursor position and the screen image never get
out of sync.
2021-06-07 10:22:25 +02:00
Eugene Barnett
4ef85de9dc WindowServer: Add a GetDesktopDisplayScale IPC request
Tells you which scale factor is configured in window manager.
2021-06-06 15:56:43 +02:00
Andreas Kling
c778130d63 WindowServer+LibGUI: Add an IPC API to change the current system fonts
This patch adds a set_system_fonts() IPC API that takes the two main
font queries as parameters. We'll probably expand this with additional
queries when we figure out what they should be.

Note that changing the system fonts on a live system mostly takes
effect in newly launched programs. This is because GUI::Widget will
currently cache a pointer to the Gfx::FontDatabase::default_font()
when first constructed. This is something we'll have to fix somehow.

Also note that the settings are not yet persisted.
2021-05-21 20:15:51 +02:00
Andreas Kling
ec8363aec3 WindowServer+LibGUI: Make client/server greeting faster
Instead of doing a full IPC round-trip for the client and server to
greet each other upon connecting, the server now automatically sends
a "fast_greet" message when a client connects.

The client simply waits for that message to arrive before proceeding.
(Waiting is necessary since LibGUI relies on the palette information
included in the greeting.)
2021-05-20 22:12:42 +02:00
Andreas Kling
7e799529b9 WindowServer+LibGUI: Make menubar allocation asynchronous
Same as with menu allocation, move menubar ID management to the client
side, removing more IPC stalls during application startup.
2021-05-17 13:33:41 +02:00
Andreas Kling
baab0a5bef WindowServer+LibGUI: Make menu allocation asynchronous
This was only synchronous since WindowServer managed the ID allocation.
Doing this on the client side instead allows us to make create_menu()
an asynchronous IPC call, removing a bunch of IPC stalls during
application startup.
2021-05-17 13:33:41 +02:00
Valtteri Koskivuori
4864ef9440 WindowServer: Add Optional<Gfx::IntRect> argument to get_screen_bitmap()
This way, we can optionally specify a region of the display to capture.
Defaults to entire screen if no rectangle is given.
2021-05-11 10:18:29 +01:00
Andreas Kling
11dc790d69 WindowServer: Make set_background_color and set_wallpaper_mode async
Both of these were already used asynchonrously by GUI::Desktop.
2021-05-10 12:21:42 +02:00
Andreas Kling
b8411d1ef6 WindowServer: Make dismiss_menu() an asynchronous IPC call
This was already being used asynchronously by LibGUI, which meant that
WindowServer would generate a response, and the client would ignore it.
2021-05-10 12:20:28 +02:00
Andreas Kling
f556bd1045 WindowServer: Make popup_menu() an asynchronous IPC call
This was already being used asynchronously by LibGUI, which meant that
WindowServer would generate a response, and the client would ignore it.

This patch simplifies the WindowServer side so it no longer generates
the unnecessary response.
2021-05-10 12:20:28 +02:00
Andreas Kling
8684fca9df WindowServer+LibGUI: Make "move window to front" asynchronous 2021-05-10 12:20:28 +02:00
Andreas Kling
fb93535419 WindowServer+LibGUI: Make menu and menubar teardown asynchronous
Clients don't need to wait for WindowServer to tear down a menu or
menubar before continuing.
2021-05-10 11:53:26 +02:00
Andreas Kling
1aa56f0129 WindowServer+LibGUI: Make much of window construction asynchronous
Most of the IPC that happens between clients and WindowServer when
creating and configuring windows can be asynchronous. This further
reduces the amount of ping-ponging played during application startup.
2021-05-03 21:56:19 +02:00
Andreas Kling
a8a899adbf WindowServer+LibGUI: Make much of menu construction asynchronous
Creating a menu/menubar needs to be synchronous because we need the
ID from the response, but adding stuff *to* menus (and adding menus
to menubars, and menubars to windows) can all be asynchronous.

This dramatically reduces the amount of IPC ping-pong played by
each GUI application during startup.

I measured how long it takes TextEditor to enter the main event loop
and it's over 10% faster here. (Down from ~86ms to ~74ms)
2021-05-03 21:56:13 +02:00
Gunnar Beutner
9e22e9ce88 Userland: Use snake case names in .ipc files
This updates all .ipc files to have snake case names for IPC methods.
2021-05-03 21:14:40 +02:00
Gunnar Beutner
5bb79ea0a7 Userland: Update IPC calls to use proxies
This updates all existing code to use the auto-generated client
methods instead of post_message/send_sync.
2021-05-03 21:14:40 +02:00
Andreas Kling
cc6db526a6 WindowServer+LibGUI+Taskbar: Store window progress as Optional<int>
We were previously using the magical constant -1 to signify that a
window had no progress state. Be more explicit an use an Optional. :^)
2021-05-02 10:43:39 +02:00
Andreas Kling
492464f4c1 WindowServer: Add Window "modified" state
This will be used to track which windows contain some kind of unsaved
data that the user may want some help remembering to save. :^)
2021-05-01 19:42:29 +02:00
sin-ack
62af6cd4f9 IPCCompiler: Remove hardcoded endpoint magic, attempt deux
This patch removes the IPC endpoint numbers that needed to be specified
in the IPC files.  Since the string hash is a (hopefully) collision free
number that depends on the name of the endpoint, we now use that
instead. :^)

Additionally, endpoint magic is now treated as a u32, because endpoint
numbers were never negative anyway.

For cases where the endpoint number does have to be hardcoded (a current
case is LookupServer because the endpoint number must be known in LibC),
the syntax has been made more explicit to avoid confusing those
unfamiliar.  To hardcode the endpoint magic, the following syntax is now
used:

endpoint EndpointName [magic=1234]
2021-04-25 14:06:56 +02:00
Andreas Kling
418bc484e4 Revert "IPCCompiler: Use string hashes for IPC endpoint magic"
This reverts commit 59218007a3.
2021-04-25 11:24:12 +02:00
sin-ack
59218007a3 IPCCompiler: Use string hashes for IPC endpoint magic
This patch removes the IPC endpoint numbers that needed to be specified
in the IPC files.  Since the string hash is a (hopefully) collision free
number that depends on the name of the endpoint, we now use that
instead. :^)
2021-04-25 09:29:49 +02:00
sin-ack
aa56f9a1e0 LibGUI+WindowServer: Separate window manager IPC from regular IPC
With this patch the window manager related functionality is split out
onto a new endpoint pair named WindowManagerServer/Client.  This allows
window manager functionality to be potentially privilege separated in
the future.  To this end, a new client named WMConnectionClient
is used to maintain a window manager connection.  When a process
connects to the endpoint and greets the WindowServer as a window manager
(via Window::make_window_manager(int)), they're subscribed to the events
they requested via the WM event mask.

This patch also removes the hardcoding of the Taskbar WindowType to
receive WM events automatically.  However, being a window manager still
requires having an active window, at the moment.
2021-04-17 13:06:25 +02:00
Daniël van de Burgt
a106f852d3
WindowServer+MouseSettings: Add ability to configure double-click speed (#5876)
This adds a double-click speed slider control to the Mouse Settings
panel, and value labels for both the movement speed and double-click
speed sliders.

To allow for updating and persisting the configured double-click
speed through the WindowServer, two IPC calls - `SetDoubleClickSpeed`
and `GetDoubleClickSpeed` - have been added.
2021-04-02 16:08:18 +02:00
Andreas Kling
0cd60a28ba WindowServer+LibGUI: Plumb mouse/enter/leave events to applet windows
Since applet windows live in the applet area window, the AppletManager
has to keep track of which applet is hovered and send the appropriate
enter/leave events to the applet windows.

This makes applet tooltips work again. :^)
2021-03-30 23:43:24 +02:00
Andreas Kling
9bbc1c9c93 WindowServer+Taskbar: Show applets in taskbar :^)
WindowServer now collects applet windows into an "applet area" which is
really just a window that a WM (window management) client can position
via IPC.

This is rather hackish, and I think we should come up with a better
architecture eventually, but this brings back the missing applets since
the global menu where they used to live is gone.
2021-03-30 23:43:24 +02:00
Andreas Kling
d9f8f6a2d0 WindowServer: Add an IPC call for taking a screenshot
This patch adds Messages::WindowServer::GetScreenBitmap. It returns the
currently displayed on-screen bitmap as-is, as a Gfx::ShareableBitmap.
2021-03-26 20:33:23 +01:00
Andreas Kling
327866520a WindowServer: Remove "system menu" concept from WindowServer 2021-03-25 23:08:34 +01:00
Andreas Kling
fc84076f18 WindowServer: Remove SetApplicationMenubar IPC message 2021-03-25 22:14:09 +01:00
Andreas Kling
e76771bfad WindowServer+LibGfx: Show menus in windows! :^)
This patch begins the transition away from the global menu towards
per-window menus instead.

The global menu looks neat, but has always felt clunky, and there
are a number of usability problems with it, especially in programs
with multiple windows.

You can now call GUI::Window::set_menubar() to add a menubar to
your window. It will be specific to that one window only.
2021-03-25 22:14:09 +01:00
Tom
1c31bcb24e WindowServer: Allow changing frameless state after a window is created 2021-02-21 10:33:28 +01:00
Nick Vella
15c1f7a40d WindowServer, LibGUI: Variable minimum window sizes
Minimum window size can now be customised and set at runtime via the
SetWindowMinimumSize WindowServer message and the set_minimum_size
LibGUI::Window method. The default minimum size remains at 50x50.

Some behind-the-scenes mechanics had to be added to LibGUI::Window to
ensure that the minimum size is remembered if set before the window is
shown. WindowServer sends a resize event to the client if it requests a
size on create that's smaller than it's minimum size.
2021-02-16 15:46:03 +01:00
Tom
d590e0c946 WindowServer: Add support for alpha channel based hit testing
This enables implementing non-rectangular window shapes, including
non-rectangular window frames.
2021-02-15 23:07:49 +01:00
Andreas Kling
1ce03f4f34 LibIPC: Stop sending client ID to clients
The client ID is not useful to normal clients anymore, so stop telling
everyone what their ID is.
2021-02-01 11:32:00 +01:00
Andreas Kling
a5bbe3280d LibGUI+WindowServer: Don't use a WM IPC to initiate own window resize
The WM_* IPC messages are intended for "outsider" window management,
not for a client's own windows. Make a separate StartWindowResize
message for this.

This was the only reason that every IPC client had to know its server
side client ID.
2021-02-01 11:23:54 +01:00
Andreas Kling
04f95f9160 WindowServer+LibGUI: Pass the system theme using Core::AnonymousBuffer
This was the last remaining user of shbufs in WindowServer, and so
WindowServer no longer pledges "shared_buffer" :^)
2021-01-16 17:20:53 +01:00
Andreas Kling
4277be356a WindowServer+LibGUI: Send menu item icons as Gfx::ShareableBitmap 2021-01-16 11:26:53 +01:00
Andreas Kling
ab0dad5ea2 WindowServer+LibGUI: Pass drag&drop bitmaps via Gfx::ShareableBitmap
This makes them backed by anonymous files instead of shbufs and also
simplifies the code significantly on both client and server side.
2021-01-16 11:26:53 +01:00
Nick Vella
fcf50af53d WindowServer, LibGUI: RefreshSystemTheme implementation
Adds a mechanism through which windowing clients can re-request an
UpdateSystemTheme message. This is currently used in SystemMenu's
ShutdownDialog to refresh it's theme when the dialog is instantiated.
2021-01-16 09:09:04 +01:00
Nico Weber
63ac9462ad WindowServer: Add a "scale" parameter to the SetResolution message and plumb it through
Now, `chres 640 480 2` can set the UI to HighDPI 640x480 at runtime. A
real GUI for changing the display factor will come later.

(`chres 640 480 2` followed by `chres 1280 960` is very fast since
we don't have to re-allocate the framebuffer since both modes use
the exact same number of physical pixels.)
2021-01-15 22:05:08 +01:00