Now that we support more than 2 clients per shared buffer, we can use them
for window icons. I didn't do that previously since it would have made the
Taskbar process unable to access the icons.
This opens up some nice possibilities for programmatically generated icons.
Instead of LibGUI and WindowServer building their own copies of the drawing
and graphics code, let's it in a separate LibDraw library.
This avoids building the code twice, and will encourage better separation
of concerns. :^)
The only reason for the inheritance was to add FDs to the select set.
Since CNotifier is available (and now also quite useful), we can make use of it
instead, and remove the inheritance.
We were sometimes delivering the same mouse event twice to the active input
window. This happened because we had already delivered it via the automatic
cursor tracking mechanism.
This is effectively a mouse grab except that we don't require any client
coordination to request it (which is probably OK, and certainly a lot
simpler to implement).
This prevents e.g. dragging the mouse cursor out of paint and over the
terminal from selecting text unexpectedly.
Previously we were rendering the whole menubar on every compose(),
even if nothing changed about it. Now it's in its own window and can
be invalidated and painted separately.
Fullscreen windows are rendered alone and above everything else when they
are active, and as part of the regular window stack order when something
else is active.
Currently windows cannot be made fullscreen after-the-fact, but must have
the fullscreen flag included in their CreateWindow message.
It should not possible to interact with the menu, taskbar or window frame
while the active window is fullscreened. :^)
We must reset the click clock to invalid after delivering the double
click event. Otherwise, a subsequent click will make us (incorrectly)
deliver another double click.
This widget is automatically included in GStatusBar, but can be added in
any other place, too. When clicked (with the left button), it initiates a
window resize (using a WM request.)
In this patch I also fixed up some issues with override cursors being
cleared after the WindowServer finishes a drag or resize.
The threading API's are not very mature, so this code looks a bit crufty
but it does take the load off the WindowServer main thread when changing
wallpapers. :^)
To get truly atomic updates, add a mechanism for passing arbitrary amounts
of extra data along with WindowServer messages. This allows us to pass all
the rects in a single message.