Previously we only threw an error if the enum was used as a function
argument. However, we are supposed to throw an error no matter the
context it is used in.
By using RefPtrs to handle interfaces, the IDL parser could store cyclic
references to interfaces that import each other. One main example is the
"EventTarget.idl" and the "AbortSignal.idl" files, which both reference
each other. This caused huge amounts of memory not to be freed on exit.
To fix this, the parsed IDL interfaces are now stored in a HashTable of
NonnullOwnPtr<Interface>, which serves as the sole reference for every
parsed interface. All other usages of the Interface are changed to use
references instead of RefPtrs, or occasionally as raw pointers where
references don't fit inside the data structures.
This new HashTable is static, and as such will automatically be freed
prior to exiting the generator. This ensures that the code generator
properly cleans up after itself.
With this change, The IDL code generators can properly run on Lagom when
compiled with the -DENABLE_ADDRESS_SANITIZER=ON flag, and gets compiled
properly on the CI :^)
This adds the is_primitive() method as described in the Web IDL
specification. is_primitive() returns true if the type is a bigint,
boolean or numeric type.
This is a bit strange in the IDL syntax, but e.g., in HTMLSelectElement,
we have (simplified):
undefined add(optional (HTMLElement or long)? before = null)
This could instead become:
undefined add(optional (HTMLElement or long) before)
This change generates code for the former as if it were the latter.
This patch adds NodeIterator (created via Document.createNodeIterator())
which allows you to iterate through all the nodes in a subtree while
filtering with a provided NodeFilter callback along the way.
This first cut implements the full API, but does not yet handle nodes
being removed from the document while referenced by the iterator. That
will be done in a subsequent patch.
This initial version lays down the basic foundation of IDL overload
resolution, but much of it will have to be replaced with the actual IDL
overload resolution algorithms once we start implementing more complex
IDL overloading scenarios.
WebSockets got moved from the HTML standard to their own, the new
WebSockets Standard (https://websockets.spec.whatwg.org).
Move the IDL file and implementation into a new WebSockets directory and
C++ namespace accordingly.
The single 4000-line WrapperGenerator.cpp file was proving to be a pain
to hack, and was filled with spaghetti, split it into a bunch of files
to lessen the impact of the spaghetti.
Also refactor the whole parser to use a class instead of a giant
function with a million lambdas.