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									 Andreas Kling | 7c0a185970 | Use the PNG loader for all images, and get rid of the .rgb files. | 2019-03-22 00:21:03 +01:00 |  | 
				
					
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									 Andreas Kling | 796bc56a13 | PNGLoader: Reduce unfiltering branchiness even more. Use a dummy scanline for y=0 filled with all zeroes to avoid having to check
y on every iteration before grabbing color data from scanline[y - 1]. | 2019-03-21 16:55:31 +01:00 |  | 
				
					
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									 Andreas Kling | cd1afde48c | PNGLoader: Templatize the unfiltering functions to reduce branchiness. This also allows us to dodge processing alpha values in non-alpha PNGs
without a branch. | 2019-03-21 16:45:04 +01:00 |  | 
				
					
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									 Andreas Kling | cfc521d57e | PNGLoader: Reorganize the unfiltering code to make it easier to work with. | 2019-03-21 16:19:11 +01:00 |  | 
				
					
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									 Andreas Kling | fe25f957e5 | PNGLoader: Allocate enough space for the compressed data buffer up front. This is a 2x speedup on wallpaper loading. | 2019-03-21 14:08:14 +01:00 |  | 
				
					
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									 Andreas Kling | 332b5a96f6 | PNGLoader: Remove a bunch of unnecessary data copying. Use ByteBuffer::wrap() to avoid copying buffers around a bit. This is about
a 10% speedup on loading a wallpaper-type PNG. | 2019-03-21 13:58:40 +01:00 |  | 
				
					
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									 Andreas Kling | 65348e7dc1 | PNGLoader: Support for color type 2 (RGB triplets) and multiple IDAT chunks. | 2019-03-21 05:25:54 +01:00 |  | 
				
					
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									 Andreas Kling | 42755e98cf | SharedGraphics: Implement a simple PNG decoder. This is extremely unoptimized, but it does successfully load "folder32.png"
so it must be at least somewhat correct. :^) | 2019-03-21 03:57:42 +01:00 |  |