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9 commits

Author SHA1 Message Date
kleines Filmröllchen
b14a64b3c8 Piano: Move to LibDSP's Classic synthesizer
Almost all synthesizer code in Piano is removed in favor of the LibDSP
reimplementation.

This causes some issues that mainly have to do with the way Piano
currently handles talking to LibDSP. Additionally, the sampler is gone
for now and will be reintroduced with future work.
2021-11-22 22:26:17 +01:00
kleines Filmröllchen
152ec28da0 Audio: Change how volume works
Across the entire audio system, audio now works in 0-1 terms instead of
0-100 as before. Therefore, volume is now a double instead of an int.
The master volume of the AudioServer changes smoothly through a
FadingProperty, preventing clicks. Finally, volume computations are done
with logarithmic scaling, which is more natural for the human ear.

Note that this could be 4-5 different commits, but as they change each
other's code all the time, it makes no sense to split them up.
2021-09-12 23:38:57 +02:00
kleines Filmröllchen
ad6a332268 Piano: Add velocity and pitch support
As Piano will later move to the RollNote defintions of LibDSP, it's a
good idea to already insert velocity and pitch support, even though it's
currently not used.
2021-08-31 17:03:55 +04:30
kleines Filmröllchen
22b836dd7b Userland: Two low-sample rate fixes
1) The Sound Player visualizer couldn't deal with small sample buffers,
   which occur on low sample rates. Now, it simply doesn't update its
buffer, meaning the display is broken on low sample rates. I'm not too
familiar with the visualizer to figure out a proper fix for now, but
this mitigates the issue (and "normal" sample rates still work).
2) Piano wouldn't buffer enough samples for small sample rates, so the
   sample count per buffer is now increased to 2^12, introducing minor
amounts of (acceptable) lag.
2021-08-27 23:35:27 +04:30
kleines Filmröllchen
9f1f3c6f37 Piano: Use AudioServer instead of /dev/audio for audio
Piano is an old application that predates AudioServer. For this reason,
it was architected to directly talk to the soundcard via the /dev/audio
device. This caused multiple problems including simultaneous playback
issues, no ability to change volume/mute for Piano and more.

This change moves Piano to use AudioServer like any well-behaved audio
application :^) The track processing and IPC communication is moved to
the main thread because IPC doesn't like multi-threading. For this, the
new AudioPlayerLoop class is utilized that should evolve into the
DSP->AudioServer interface in the future.

Because Piano's CPU utilization has gotten so low (about 3-6%), the UI
update loop is switched back to render at exactly 60fps.

This is an important commit on the road to #6528.
2021-07-05 19:33:55 +02:00
kleines Filmröllchen
d77e7e99e4 Piano: Add track Volume and improve QOL
This patch implements a couple of enhancements to the synthesizer
engine:

* Each track has a volume control.
* The input and tooltips for all controls are improved.
* The noise channel is pitched, which allows for basic drum synthesis.
2021-04-25 11:30:41 +02:00
Brian Gianforcaro
1682f0b760 Everything: Move to SPDX license identifiers in all files.
SPDX License Identifiers are a more compact / standardized
way of representing file license information.

See: https://spdx.dev/resources/use/#identifiers

This was done with the `ambr` search and replace tool.

 ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
2021-04-22 11:22:27 +02:00
Cesar Torres
0d5e1e9df1 Everywhere: rename 'Sample' type to 'Frame'
Because it's what it really is. A frame is composed of 1 or more samples, in
the case of SerenityOS 2 (stereo). This will make it less confusing for
future mantainability.
2021-03-27 10:20:55 +01:00
Andreas Kling
dc28c07fa5 Applications: Move to Userland/Applications/ 2021-01-12 12:05:23 +01:00
Renamed from Applications/Piano/Music.h (Browse further)