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11 commits

Author SHA1 Message Date
Elyse
8f2161c0ee SoundPlayer: Add 'mute' methods to Player
These methods allow us to mute/unmute the player without needing to
modify the volume level that it has.
2021-12-24 00:19:01 -08:00
Max Trussell
c8eab80b3d SoundPlayer: Sync startup loop and show playlist settings in GUI
This fix syncs up the AudioPlayer's internal state for showing
playlist information with the AudioPlayer's GUI. Before, if the
AudioPlayer was opened with a playlist file (.m3u or .m3u8) it would
automatically show the playlist information in the GUI and set the
loop mode to playlist, but the menu options would be unchecked. In
order to hide the playlist information, the menu option would then
have to be toggled twice -- once on and again off.
2021-12-24 00:05:35 -08:00
Simon Woertz
1476f02f99 SoundPlayer: Fix stack-use-after-scope when playing file in loop mode
The path returned by GUI:FilePicker is stored on the stack when the
callback is executed. The player only stored a StringView to the path
however it should take ownership of the path instead since the path is
accessed even after the file menu open action has returned.
2021-11-08 16:34:03 -08:00
Leandro Pereira
314b8a374b SoundPlayer: Implement playlist shuffle mode
The shuffling algorithm uses a naïve bloom filter to provide random
uniformity, avoiding items that were recently played.  With 32 bits,
double hashing, and an error rate of ~10%, this bloom filter should
be able to hold around ~16 keys, which should be sufficient to give the
illusion of fairness to the shuffling algorithm.

This avoids having to shuffle the playlist itself (user might have
spent quite a bit of time to sort them, so it's not a good idea to mess
with it), or having to create a proxy model that shuffles (that could
potentially use quite a bit of memory).
2021-10-25 23:37:18 +02:00
Leandro Pereira
3126b78903 SoundPlayer: Fix inconsistencies and code duplication
This is a first pass at refactoring SoundPlayer so that the View widget
is decoupled from the player itself.

In doing so, this fixed a couple of issues, including possibly
inconsistent states (e.g. player could be paused and stopped at the
same time).

With the change, Player actually controls the show, and calls methods
overriden by its subclasses to perform actions, such as update the Seek
bar; the hard work of massaging the raw data is done by the Player
class, so subclasses don't need to reimplement any of these things.

This also removes some copies of playlist management code that happened
to be copied+pasted inside callbacks of buttons -- it now lives inside
a neatly packaged Playlist class, and the Player only asks for the next
song to play.

In addition, the menu bar has been slightly rearranged.
2021-10-25 23:37:18 +02:00
kleines Filmröllchen
152ec28da0 Audio: Change how volume works
Across the entire audio system, audio now works in 0-1 terms instead of
0-100 as before. Therefore, volume is now a double instead of an int.
The master volume of the AudioServer changes smoothly through a
FadingProperty, preventing clicks. Finally, volume computations are done
with logarithmic scaling, which is more natural for the human ear.

Note that this could be 4-5 different commits, but as they change each
other's code all the time, it makes no sense to split them up.
2021-09-12 23:38:57 +02:00
Brian Gianforcaro
1682f0b760 Everything: Move to SPDX license identifiers in all files.
SPDX License Identifiers are a more compact / standardized
way of representing file license information.

See: https://spdx.dev/resources/use/#identifiers

This was done with the `ambr` search and replace tool.

 ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
2021-04-22 11:22:27 +02:00
Nicholas-Baron
c4ede38542 Everything: Add -Wnon-virtual-dtor flag
This flag warns on classes which have `virtual` functions but do not
have a `virtual` destructor.

This patch adds both the flag and missing destructors. The access level
of the destructors was determined by a two rules of thumb:
1. A destructor should have a similar or lower access level to that of a
   constructor.
2. Having a `private` destructor implicitly deletes the default
   constructor, which is probably undesirable for "interface" types
   (classes with only virtual functions and no data).

In short, most of the added destructors are `protected`, unless the
compiler complained about access.
2021-04-15 20:57:13 +02:00
Cesar Torres
2e28b8ebcc SoundPlayer: Add playlist supprt
And a M3U(8) parser
2021-03-27 10:20:55 +01:00
Cesar Torres
e4d6a56a28 AudioPlayer: Further decouple the player from the GUI 2021-03-27 10:20:55 +01:00
Cesar Torres
b02f01843a SoundPlayer: Add abstractions for players and visulizations
This can make them easier to be swappable in realtime
2021-03-27 10:20:55 +01:00